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What is Expected from an Oriental Game Setting?
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<blockquote data-quote="Kobold Avenger" data-source="post: 4452180" data-attributes="member: 779"><p>Kara-Tur was fine as far as Shou Lung, Tu Lung, Kozakura, Wa and maybe the Hordelands went. After that, all the other nations were too too similar to existing cultures. Sure I'd like to see some Tibetan influence somewhere, but not with a nation called Tabot that's so obviously based on Tibet a few hundred years ago. Koryo, one of the biggest offenders, as that actually was the name of a kingdom from that area from where the modern day countries known as Korea is named after. They should try to go with some references, but don't bother getting too close to the cultures they're referring. I guess it's a good thing in this case, that there is a Spellplague around to rearrange a few things.</p><p></p><p>But certainly places like India, Manchuria, Indonesia, Thailand, the Philippines, Vietnam, Cambodia, Angkor Wat, Burma, and more should get exposure. </p><p></p><p>I think honor should be downplayed, because I feel that half of all player's will ignore such things. In my opinion honor should mean the same thing it does in any "European-based" game. Every culture has their own ideas of cultures, and I don't want to see an idealized stereotypical Japanese idea of honor touted as the one model of honor. </p><p></p><p>Some characters might want to play their characters as stereotypical modern Asians or maybe even as themselves, rather than some old stereotype.</p><p></p><p>And it's better to go with myths of Asian cultures rather than 'historical accuracy'. Hindu myths had those Vinmana spiritual-airships/chariots of the Gods from the Mahabharata. The tops of mountains were doorways to other worlds. The idea of prayer wheels taken even further with flying temples suspended by the devotion of its monks. The Vietnamese disembodied-head Vampire known as the Pennagalan.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 4452180, member: 779"] Kara-Tur was fine as far as Shou Lung, Tu Lung, Kozakura, Wa and maybe the Hordelands went. After that, all the other nations were too too similar to existing cultures. Sure I'd like to see some Tibetan influence somewhere, but not with a nation called Tabot that's so obviously based on Tibet a few hundred years ago. Koryo, one of the biggest offenders, as that actually was the name of a kingdom from that area from where the modern day countries known as Korea is named after. They should try to go with some references, but don't bother getting too close to the cultures they're referring. I guess it's a good thing in this case, that there is a Spellplague around to rearrange a few things. But certainly places like India, Manchuria, Indonesia, Thailand, the Philippines, Vietnam, Cambodia, Angkor Wat, Burma, and more should get exposure. I think honor should be downplayed, because I feel that half of all player's will ignore such things. In my opinion honor should mean the same thing it does in any "European-based" game. Every culture has their own ideas of cultures, and I don't want to see an idealized stereotypical Japanese idea of honor touted as the one model of honor. Some characters might want to play their characters as stereotypical modern Asians or maybe even as themselves, rather than some old stereotype. And it's better to go with myths of Asian cultures rather than 'historical accuracy'. Hindu myths had those Vinmana spiritual-airships/chariots of the Gods from the Mahabharata. The tops of mountains were doorways to other worlds. The idea of prayer wheels taken even further with flying temples suspended by the devotion of its monks. The Vietnamese disembodied-head Vampire known as the Pennagalan. [/QUOTE]
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