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What is Expected from an Oriental Game Setting?
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<blockquote data-quote="CruelSummerLord" data-source="post: 4453262" data-attributes="member: 48692"><p>And that's your right as a DM and as a worldbuilder. If I was a player in your game, those would be decisions I'd have to accommodate when designing a character-if you say no orcs or elves, period, then that's that. </p><p> </p><p>All I'm saying, however, is that for it to be a true D&D experience <strong>when I'm the one running the show, </strong>elves and orcs are spread around the world. For me, the traditional demihuman and humanoid races go beyond simply the European/Occidental-fusion parts of the world-they're intimately tied into the mythology of the game and the setting. If I'm playing in your campaign, you have the final call on what flies and what doesn't...but for me, as a DM and a worldbuilder, orcs and elves are necessary for it to be a D&D setting I would enjoy running and participating in. </p><p> </p><p>Sure, the rules are an important part, but there are going to be other elements that make up part of the quintessential D&D mythos. These aren't universal-you don't hold the demihumans and humanoids as necessary in the same way I do-and if you don't consider the Vancian magic system, for example, to be an important part of the D&D experience, that's your right. I'm just going on what's important to me, and what I expect from the Oriental-fusion part of my ideal setting. I apply the same criteria to the Far East as I do to Europe, and that I would do to the ancient civilizations of the Americas, Africa, or the Middle East, for example. They all abide by the Vancian magic system, and they all have orcs and demihumans among them, because I view these elements as essential. Others will not, and that's just fine-if I'm a player, I have to abide by the DM's choices, since it's his setting, not mine.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4453262, member: 48692"] And that's your right as a DM and as a worldbuilder. If I was a player in your game, those would be decisions I'd have to accommodate when designing a character-if you say no orcs or elves, period, then that's that. All I'm saying, however, is that for it to be a true D&D experience [B]when I'm the one running the show, [/B]elves and orcs are spread around the world. For me, the traditional demihuman and humanoid races go beyond simply the European/Occidental-fusion parts of the world-they're intimately tied into the mythology of the game and the setting. If I'm playing in your campaign, you have the final call on what flies and what doesn't...but for me, as a DM and a worldbuilder, orcs and elves are necessary for it to be a D&D setting I would enjoy running and participating in. Sure, the rules are an important part, but there are going to be other elements that make up part of the quintessential D&D mythos. These aren't universal-you don't hold the demihumans and humanoids as necessary in the same way I do-and if you don't consider the Vancian magic system, for example, to be an important part of the D&D experience, that's your right. I'm just going on what's important to me, and what I expect from the Oriental-fusion part of my ideal setting. I apply the same criteria to the Far East as I do to Europe, and that I would do to the ancient civilizations of the Americas, Africa, or the Middle East, for example. They all abide by the Vancian magic system, and they all have orcs and demihumans among them, because I view these elements as essential. Others will not, and that's just fine-if I'm a player, I have to abide by the DM's choices, since it's his setting, not mine. [/QUOTE]
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