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What is Expected from an Oriental Game Setting?
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<blockquote data-quote="Kobold Avenger" data-source="post: 4461172" data-attributes="member: 779"><p>I'm always aware with cultural differences among Asians, North Americans and Europeans at least. May have a bit of a problem distinguishing different other cultures from other continents. I'm someone who's annoyed everytime someone for example mistakenly says a Scandinavian symbol is a Celtic one.</p><p></p><p>What else could an "Oriental" game have? Driving highly modified cars for street racing? Expensive brand-name designer clothes? Parents who want you to be only a doctor or lawyer?</p><p></p><p>The thing with D&D is it takes a lot of things from different sources. For example with the Aasimar getting renamed Devas (and I guess by association female ones being called Devi) as well as the growing significance of the Rakshasa, the game has become a little more Indian. </p><p></p><p>And there's the fact that there's always been the Monk class since 1e. Though the even-number editions seem to be bad about including them right away. And even Al Quadim, took many really exclusively D&D fantasy elements and included them right in an Arabian setting, it clearly had Elves, Dwarves and Orcs who were part of a vaguely-Islamic (aka the Pantheist League) society. I wouldn't think it would be out of place if there were Goblins and Orcs and Mind Flayers and Githzerai in a campaign world loosely based on China.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 4461172, member: 779"] I'm always aware with cultural differences among Asians, North Americans and Europeans at least. May have a bit of a problem distinguishing different other cultures from other continents. I'm someone who's annoyed everytime someone for example mistakenly says a Scandinavian symbol is a Celtic one. What else could an "Oriental" game have? Driving highly modified cars for street racing? Expensive brand-name designer clothes? Parents who want you to be only a doctor or lawyer? The thing with D&D is it takes a lot of things from different sources. For example with the Aasimar getting renamed Devas (and I guess by association female ones being called Devi) as well as the growing significance of the Rakshasa, the game has become a little more Indian. And there's the fact that there's always been the Monk class since 1e. Though the even-number editions seem to be bad about including them right away. And even Al Quadim, took many really exclusively D&D fantasy elements and included them right in an Arabian setting, it clearly had Elves, Dwarves and Orcs who were part of a vaguely-Islamic (aka the Pantheist League) society. I wouldn't think it would be out of place if there were Goblins and Orcs and Mind Flayers and Githzerai in a campaign world loosely based on China. [/QUOTE]
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