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What is Expected from an Oriental Game Setting?
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<blockquote data-quote="ProfessorCirno" data-source="post: 4461455" data-attributes="member: 65637"><p>Because your Chinese wizardry type can summon Apsaras to do battle with my Oni <em>even better</em> if they aren't all from the same country. it gives them a far bigger reason to do so. And now you can set up a rather awesome story as to why you summon the Apsaras instead of "Oh I just saw it across the street one day, hanging out with the elephants."</p><p></p><p>Mashing them all together is half-assing it, and it greatly reduces the potential for intrigue and conflict. Sure, all the vaguely European countries in D&D have this issue of being mashed together, but I don't see anyone claiming that we should jam elves and dwarves and halfings into the same big ULTRA COUNTRY as well. On the contrary - elves have their own kingdom, dwarves have their own kingdom, etc, etc. Why should we force the opposite on the Asia themed setting?</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4461455, member: 65637"] Because your Chinese wizardry type can summon Apsaras to do battle with my Oni [I]even better[/I] if they aren't all from the same country. it gives them a far bigger reason to do so. And now you can set up a rather awesome story as to why you summon the Apsaras instead of "Oh I just saw it across the street one day, hanging out with the elephants." Mashing them all together is half-assing it, and it greatly reduces the potential for intrigue and conflict. Sure, all the vaguely European countries in D&D have this issue of being mashed together, but I don't see anyone claiming that we should jam elves and dwarves and halfings into the same big ULTRA COUNTRY as well. On the contrary - elves have their own kingdom, dwarves have their own kingdom, etc, etc. Why should we force the opposite on the Asia themed setting? [/QUOTE]
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