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What is Expected from an Oriental Game Setting?
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<blockquote data-quote="Snoweel" data-source="post: 4485335" data-attributes="member: 4453"><p>Is this a question or just smug self-aggrandisement?</p><p></p><p>Dude, I love asian-inspired campaign settings, and your product looks pretty cool, but don't insult our intelligence.</p><p></p><p>Anyway, for the record I like my fantasy settings to be populated by fantasy cultures, not real-life historical ones. So while I'm a big fan of cultural window-dressing borrowed from real-life history, I don't need all the bits and pieces that make classical D&D adventuring (tomb-raiding, killing monsters, looting their corpses, and socially independent, self-interested itinerancy) more trouble than it's worth.</p><p></p><p>So while I love Samurai, what I really want in my game are "samurai" - blokes with a katana, a wakizashi and a pair of sandals, but who have no issue with carrying money, touching dead bodies or gambling with riff-raff down at the tea house.</p><p></p><p>Obviously I'm not too interested in immersive roleplaying - I'm a storyteller, not a method actor - so the constraints on social interaction imposed by historical representations of one or another caste system don't really appeal to me. The kinds of games I like to play (mystery/investigation/frequent violence) are best facilitated by a fairly modern, egalitarian version of historical fantasy cultures.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 4485335, member: 4453"] Is this a question or just smug self-aggrandisement? Dude, I love asian-inspired campaign settings, and your product looks pretty cool, but don't insult our intelligence. Anyway, for the record I like my fantasy settings to be populated by fantasy cultures, not real-life historical ones. So while I'm a big fan of cultural window-dressing borrowed from real-life history, I don't need all the bits and pieces that make classical D&D adventuring (tomb-raiding, killing monsters, looting their corpses, and socially independent, self-interested itinerancy) more trouble than it's worth. So while I love Samurai, what I really want in my game are "samurai" - blokes with a katana, a wakizashi and a pair of sandals, but who have no issue with carrying money, touching dead bodies or gambling with riff-raff down at the tea house. Obviously I'm not too interested in immersive roleplaying - I'm a storyteller, not a method actor - so the constraints on social interaction imposed by historical representations of one or another caste system don't really appeal to me. The kinds of games I like to play (mystery/investigation/frequent violence) are best facilitated by a fairly modern, egalitarian version of historical fantasy cultures. [/QUOTE]
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