Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is Expected from an Oriental Game Setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CruelSummerLord" data-source="post: 4487284" data-attributes="member: 48692"><p>I'm talking specifically about <strong>my own version of the D&D world, as a worldbuilder, writer and potential DM. </strong>If you don't want elves in your games, that's fine-there's plenty of stuff I don't consider to be D&D as a worldbuilder, but that I'll cheerfully accept if I'm playing in another DM's setting. </p><p> </p><p>That said, I don't consider-in my version of Oerth, at least-the Oriental part of the world to be really any different in many ways as the Occidental one. The same Vancian magic system functions as it always does, magical items can be created, the level of technology is frozen in stasis, etc. Humans are spread around the world, as are many of the other races, although they all have specific traits that are reflected no matter where they go. </p><p> </p><p>Humans are the jack-of-all-trades who are good at everything but excellent at nothing. Their drive and initiative make up for their short lifespans, and in this the Oriental humans are no different from their Occidental counterparts. </p><p> </p><p>Dwarves are the master smiths and craftsmen, halflings have an intimate connection with the land, gnomes the master engineers, elves the most knowledgeable in magic. </p><p> </p><p>None of this means that the Orient won't have its very distinct cultures, albeit modified somewhat to suit the needs of the game-after all, there were no adventuring bands of mixed races and social classes in Europe, either-and certainly it doesn't preclude such things as players replicating the story of the Forty-Seven Samurai, any Akira Kurosawa film you could name, fighting against or alongside the Mongol hordes under Ghengis Khan and his successors, or any other Oriental myth you might care to name. </p><p> </p><p>In real-life historical Europe, for example, you would never, ever see magic-users and priests working together. The priests would do their best to burn the witch/warlock/wizard at the stake for heresy, and it's highly unlikely they would be at all friendly with any sentient, nonhuman beings that happened to come around. And yet these historic traits are overlooked in favor of one that's easier to game in. </p><p> </p><p>I'm not so much interested in creating an "alternate" setting as I am in expanding the traditional D&D model to the rest of the world. We've seen what Europe looks like through the lens of D&D tropes-how would, say, the Iroquois Confederacy or the Aztec Empire get along with elves or halflings? How would the Empire of Mali, or the Kingdom of Burundi, be affected by the presence of dwarves or gnomes who could teach them more advanced forms of metalworking? How would they be changed with the presence of sentient nonhumans and magic with tangible, visible effects? </p><p> </p><p>We could just as easily be having this discussion in relation to the Americas, Africa, or the Middle East. And, again, all this is my personal view on things, and one I'd quite willingly set aside if I was playing in someone else's game. I'm coming at this thread from the angle of a worldbuilder, and what I view as the ideal world. To me, that ideal world includes orcs and elves spread worldwide, even as they're going to modify and be modified by the humans that are their neighbors.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4487284, member: 48692"] I'm talking specifically about [B]my own version of the D&D world, as a worldbuilder, writer and potential DM. [/B]If you don't want elves in your games, that's fine-there's plenty of stuff I don't consider to be D&D as a worldbuilder, but that I'll cheerfully accept if I'm playing in another DM's setting. That said, I don't consider-in my version of Oerth, at least-the Oriental part of the world to be really any different in many ways as the Occidental one. The same Vancian magic system functions as it always does, magical items can be created, the level of technology is frozen in stasis, etc. Humans are spread around the world, as are many of the other races, although they all have specific traits that are reflected no matter where they go. Humans are the jack-of-all-trades who are good at everything but excellent at nothing. Their drive and initiative make up for their short lifespans, and in this the Oriental humans are no different from their Occidental counterparts. Dwarves are the master smiths and craftsmen, halflings have an intimate connection with the land, gnomes the master engineers, elves the most knowledgeable in magic. None of this means that the Orient won't have its very distinct cultures, albeit modified somewhat to suit the needs of the game-after all, there were no adventuring bands of mixed races and social classes in Europe, either-and certainly it doesn't preclude such things as players replicating the story of the Forty-Seven Samurai, any Akira Kurosawa film you could name, fighting against or alongside the Mongol hordes under Ghengis Khan and his successors, or any other Oriental myth you might care to name. In real-life historical Europe, for example, you would never, ever see magic-users and priests working together. The priests would do their best to burn the witch/warlock/wizard at the stake for heresy, and it's highly unlikely they would be at all friendly with any sentient, nonhuman beings that happened to come around. And yet these historic traits are overlooked in favor of one that's easier to game in. I'm not so much interested in creating an "alternate" setting as I am in expanding the traditional D&D model to the rest of the world. We've seen what Europe looks like through the lens of D&D tropes-how would, say, the Iroquois Confederacy or the Aztec Empire get along with elves or halflings? How would the Empire of Mali, or the Kingdom of Burundi, be affected by the presence of dwarves or gnomes who could teach them more advanced forms of metalworking? How would they be changed with the presence of sentient nonhumans and magic with tangible, visible effects? We could just as easily be having this discussion in relation to the Americas, Africa, or the Middle East. And, again, all this is my personal view on things, and one I'd quite willingly set aside if I was playing in someone else's game. I'm coming at this thread from the angle of a worldbuilder, and what I view as the ideal world. To me, that ideal world includes orcs and elves spread worldwide, even as they're going to modify and be modified by the humans that are their neighbors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is Expected from an Oriental Game Setting?
Top