Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is exploration & why is it fun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Incenjucar" data-source="post: 5930838" data-attributes="member: 6182"><p>In my 4E games, exploration is just a natural result of me not giving the players enough clues to decide on a "correct" path, but giving them lots of landmarks to seek out, all with their own unique challenges.</p><p></p><p>A simple example:</p><p></p><p>"To the South, there is the twisted jungle you just left. To the North, there is a sheer cliff, sixty feet high, and beyond the cliff there is the crater you seek. On the West side of the cliff, the jungle behind you spills over the side, creating a waterfall-like cascade of vines and roots. To the East the sheer cliff is partly shattered, providing a perilous but perhaps passable path, if you can keep your balance."</p><p></p><p>Both the West and East path feature climbing challenges, but West path provides a challenge especially suited for druids, shamans, and anyone creative enough to try something with the roots and vines or even the trees themselves. The East path provides more opportunities for a Dungeoneer, but also provides some options for the more destructive sorts. A creative enough player could even take roots and vines from the forest and try something clever with those. A less subtle player could have just ignored both West and East options and just found a way to blast the cliff face directly and turn the cliff into a rocky hill. A more curious player could have just kept on circling to try and find another way down further to the West or East.</p><p></p><p>Moreover, these challenges are all slightly different on the way back, since they'll have access to different resources at the bottom, may have damaged the climbing options on the way down, and may be weighed down with equipment or creatures - or riding them.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5930838, member: 6182"] In my 4E games, exploration is just a natural result of me not giving the players enough clues to decide on a "correct" path, but giving them lots of landmarks to seek out, all with their own unique challenges. A simple example: "To the South, there is the twisted jungle you just left. To the North, there is a sheer cliff, sixty feet high, and beyond the cliff there is the crater you seek. On the West side of the cliff, the jungle behind you spills over the side, creating a waterfall-like cascade of vines and roots. To the East the sheer cliff is partly shattered, providing a perilous but perhaps passable path, if you can keep your balance." Both the West and East path feature climbing challenges, but West path provides a challenge especially suited for druids, shamans, and anyone creative enough to try something with the roots and vines or even the trees themselves. The East path provides more opportunities for a Dungeoneer, but also provides some options for the more destructive sorts. A creative enough player could even take roots and vines from the forest and try something clever with those. A less subtle player could have just ignored both West and East options and just found a way to blast the cliff face directly and turn the cliff into a rocky hill. A more curious player could have just kept on circling to try and find another way down further to the West or East. Moreover, these challenges are all slightly different on the way back, since they'll have access to different resources at the bottom, may have damaged the climbing options on the way down, and may be weighed down with equipment or creatures - or riding them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is exploration & why is it fun?
Top