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What is feudalism/medieval to you?
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<blockquote data-quote="WayneLigon" data-source="post: 6308452" data-attributes="member: 3649"><p>Most D&D settings I see are not feudal/medieval anyway - they have a range up to just pre-industrial-revolution. </p><p>What I use most commonly, though: </p><p></p><p>The rule of man is more important than the rule of law. Kings rule because they are kings, and they have the biggest army.</p><p></p><p>Pre-gunpowder, for the most part. High middle ages tech, with a few people that have made unique things. The richer you are, the more likely you are to have something like a primitive flush toilet, or running water (depends on the area, etc). I go with the idea that just because a fairly obvious idea didn't catch on in our world, doesn't mean it could not have been invented earlier/later on some other world or parallel. The big, big deal in most of my worlds is usually the block printing press. </p><p></p><p>Lots of rural people, a few huddled up in towns. A couple of free cities. Maybe one or two large cities. </p><p></p><p>Magic for the most part has no effect on society - wizards don't give a flip about normal people and they are vastly more concerned with finding a new Whispering Wind variant than they are in working for some king. Somewhat like the Church in our medieval world, wizards for the most part exist outside the whole society thing and go their own way. They don't bother people and people don't bother them. Empowered clerics are rare and they tend to be wanderers or set up their own small church somewhere remote.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 6308452, member: 3649"] Most D&D settings I see are not feudal/medieval anyway - they have a range up to just pre-industrial-revolution. What I use most commonly, though: The rule of man is more important than the rule of law. Kings rule because they are kings, and they have the biggest army. Pre-gunpowder, for the most part. High middle ages tech, with a few people that have made unique things. The richer you are, the more likely you are to have something like a primitive flush toilet, or running water (depends on the area, etc). I go with the idea that just because a fairly obvious idea didn't catch on in our world, doesn't mean it could not have been invented earlier/later on some other world or parallel. The big, big deal in most of my worlds is usually the block printing press. Lots of rural people, a few huddled up in towns. A couple of free cities. Maybe one or two large cities. Magic for the most part has no effect on society - wizards don't give a flip about normal people and they are vastly more concerned with finding a new Whispering Wind variant than they are in working for some king. Somewhat like the Church in our medieval world, wizards for the most part exist outside the whole society thing and go their own way. They don't bother people and people don't bother them. Empowered clerics are rare and they tend to be wanderers or set up their own small church somewhere remote. [/QUOTE]
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