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What is feudalism/medieval to you?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6309960" data-attributes="member: 6677017"><p>I don't think most gamers really think in terms of actual feudalism. I don't even think the article really addressed actual feudalism. It seemed to be more along the lines of "something European-esque with a feel somewhere between Hyborian sword and sorcery and Dragonlance or Tolkien high fantasy." In other words, it covers a heck of a lot of ground.</p><p></p><p>What the article really seemed to be referring to is what I would simply refer to as Western Medieval Fantasy--ie, the default for Greyhawk, and to a lesser extend Forgotten Realms and Mystara. If you really want to get closer to feudal, you'll need to use Birthright.</p><p></p><p>I do think western medieval fantasy, sword and sorcery, and high fantasy are the three genres that should collectively serve as the D&D default. D&D can and should have all sorts of other options (Oriental Adventures, Arabian Adventures, Dark Sun, Planescape, Eberron, etc), but I <em>do not</em> D&D being simply undefined fantasy. "It has magic!" is not an appropriate descriptor of D&D identity any more than "it has a ball!" is a sufficient descriptor for baseball.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6309960, member: 6677017"] I don't think most gamers really think in terms of actual feudalism. I don't even think the article really addressed actual feudalism. It seemed to be more along the lines of "something European-esque with a feel somewhere between Hyborian sword and sorcery and Dragonlance or Tolkien high fantasy." In other words, it covers a heck of a lot of ground. What the article really seemed to be referring to is what I would simply refer to as Western Medieval Fantasy--ie, the default for Greyhawk, and to a lesser extend Forgotten Realms and Mystara. If you really want to get closer to feudal, you'll need to use Birthright. I do think western medieval fantasy, sword and sorcery, and high fantasy are the three genres that should collectively serve as the D&D default. D&D can and should have all sorts of other options (Oriental Adventures, Arabian Adventures, Dark Sun, Planescape, Eberron, etc), but I [I]do not[/I] D&D being simply undefined fantasy. "It has magic!" is not an appropriate descriptor of D&D identity any more than "it has a ball!" is a sufficient descriptor for baseball. [/QUOTE]
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