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Community
General Tabletop Discussion
*TTRPGs General
What is fun about illusions? Fooling the players or the PCs?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5691286" data-attributes="member: 167"><p>I don't like illusions and disbelieve mechanic so much. It's either little bit too easy or hard depending how you choose to read it in rulewise. (ever since D&D, but not 4th edition as I haven't used that system).</p><p></p><p>Using illusion as part of tactical option combined with view blocking element, teleporting monster, monster making illusion of itself, while doing something else works nice. I recently made players have hard time with bone devil.</p><p></p><p>That's when it's fun. I don't like duping players with some dumb illusion wall, it just slows gaming. It's fun when players use some illusion trick against ncp too.</p><p></p><p>Otherwise I really like illusion for creating interesting looking areas. They also make great pieces of art, and record of events past. Can be used for learning too. Think some reapeating illusion about few rounds of monster battle, or event of spellcasting or pulling some hard manouver.</p><p></p><p>Hat of disguise is great item. That item is great, because it doesn't so easily give change to disbelieve. Generally illusions can be used to pull all kinda of sometimes even very useful tricks. Like illusion noice can lead followers to someplace wrong.</p><p></p><p>You can also pull some scenes about haunted houses. Sometimes some might keep hold on some property by using minor illusions to give scares. </p><p></p><p>My problem systemwise with illusions is that they were actually quite powerful back to older editons, I mean when they got higher level. But now they are nerfed almost to dead. Higher level illusions are mostly not worth learning. You can pull most of the tricks you need with major image and improved invisibility. I remember when alter reality used to be cool. And there used to be fun spells like there/not there.</p><p></p><p>I had this really once adventure with crazy gnome illusionist/inventor with nasty artifact, which would be quite undoable with say, Pathfinder system.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5691286, member: 167"] I don't like illusions and disbelieve mechanic so much. It's either little bit too easy or hard depending how you choose to read it in rulewise. (ever since D&D, but not 4th edition as I haven't used that system). Using illusion as part of tactical option combined with view blocking element, teleporting monster, monster making illusion of itself, while doing something else works nice. I recently made players have hard time with bone devil. That's when it's fun. I don't like duping players with some dumb illusion wall, it just slows gaming. It's fun when players use some illusion trick against ncp too. Otherwise I really like illusion for creating interesting looking areas. They also make great pieces of art, and record of events past. Can be used for learning too. Think some reapeating illusion about few rounds of monster battle, or event of spellcasting or pulling some hard manouver. Hat of disguise is great item. That item is great, because it doesn't so easily give change to disbelieve. Generally illusions can be used to pull all kinda of sometimes even very useful tricks. Like illusion noice can lead followers to someplace wrong. You can also pull some scenes about haunted houses. Sometimes some might keep hold on some property by using minor illusions to give scares. My problem systemwise with illusions is that they were actually quite powerful back to older editons, I mean when they got higher level. But now they are nerfed almost to dead. Higher level illusions are mostly not worth learning. You can pull most of the tricks you need with major image and improved invisibility. I remember when alter reality used to be cool. And there used to be fun spells like there/not there. I had this really once adventure with crazy gnome illusionist/inventor with nasty artifact, which would be quite undoable with say, Pathfinder system. [/QUOTE]
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What is fun about illusions? Fooling the players or the PCs?
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