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General Tabletop Discussion
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What is fun about illusions? Fooling the players or the PCs?
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<blockquote data-quote="Quickleaf" data-source="post: 5691298" data-attributes="member: 20323"><p>Not being familiar with that adventure, is that the entirety of the setup? I mean is the bone devil vastly outgunned by the PCs and it's trying to frighten them away?</p><p></p><p>An illusion came up in our Friday night game. We're playing through the B series adventures adapted to 4th edition, and are all low level. Our DM has made it clear he's not too concerned about giving us consistently balanced challenges, and it's been a lot of fun (in a please don't let us TPK) kind of way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> It was deep in Elwyn's Shrine where we came across a pack of black dragon wyrmlings, and in the middle of the fight our barbarian activates a magic ring...which we don't know what it does besides it's a "Ring of Dragons." Suddenly a gargantuan black dragon appears in the room! And the barbarian claims he's controlling it! Much hilarity ensued as he cowed the wyrmlings with this dragon at his command. Only two characters realized it was an illusion; the barbarian was convinced he was controlling an *actual* dragon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Next round the gargantuan black dragon vanishes, as our barbarian forgot to sustain the power of the ring. Fortunately we had managed to intimidate the wyrmlings by that point so they were no longer hostile.</p><p></p><p>I guess from a RP perspective we had tons of fun with the illusion. But we're also content to make subpar choices for roleplaying sake. Our DM often rewards us with style points in those situations.</p><p></p><p></p><p>The best illusions I've ever run as DM were sufficiently complex that even if one player said "it's an illusion, disbelieve it", that wouldn't destroy the illusion overall. I've accomplished that in multiple ways - "separating" the PCs, illusions of the PCs with conflicting advice, multiplicity of illusions with changing conditions, etc. </p><p></p><p></p><p>Obscuring mist and a Displacer beast's displacement power both are meant to function irrespective of the players knowin what's going on. But if a player comes up with a great idea that could plausible disable the illusion, albeit temporarily, I'd be inclined to let them do it.</p><p></p><p></p><p>Nothing wrong with using an illusion as a DM. You just need to know how gamist the players are and design the illusion encounter accordingly.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5691298, member: 20323"] Not being familiar with that adventure, is that the entirety of the setup? I mean is the bone devil vastly outgunned by the PCs and it's trying to frighten them away? An illusion came up in our Friday night game. We're playing through the B series adventures adapted to 4th edition, and are all low level. Our DM has made it clear he's not too concerned about giving us consistently balanced challenges, and it's been a lot of fun (in a please don't let us TPK) kind of way. :) It was deep in Elwyn's Shrine where we came across a pack of black dragon wyrmlings, and in the middle of the fight our barbarian activates a magic ring...which we don't know what it does besides it's a "Ring of Dragons." Suddenly a gargantuan black dragon appears in the room! And the barbarian claims he's controlling it! Much hilarity ensued as he cowed the wyrmlings with this dragon at his command. Only two characters realized it was an illusion; the barbarian was convinced he was controlling an *actual* dragon. :D Next round the gargantuan black dragon vanishes, as our barbarian forgot to sustain the power of the ring. Fortunately we had managed to intimidate the wyrmlings by that point so they were no longer hostile. I guess from a RP perspective we had tons of fun with the illusion. But we're also content to make subpar choices for roleplaying sake. Our DM often rewards us with style points in those situations. The best illusions I've ever run as DM were sufficiently complex that even if one player said "it's an illusion, disbelieve it", that wouldn't destroy the illusion overall. I've accomplished that in multiple ways - "separating" the PCs, illusions of the PCs with conflicting advice, multiplicity of illusions with changing conditions, etc. Obscuring mist and a Displacer beast's displacement power both are meant to function irrespective of the players knowin what's going on. But if a player comes up with a great idea that could plausible disable the illusion, albeit temporarily, I'd be inclined to let them do it. Nothing wrong with using an illusion as a DM. You just need to know how gamist the players are and design the illusion encounter accordingly. [/QUOTE]
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What is fun about illusions? Fooling the players or the PCs?
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