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General Tabletop Discussion
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What is fun about illusions? Fooling the players or the PCs?
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<blockquote data-quote="Spatula" data-source="post: 5692473" data-attributes="member: 2198"><p>I tried the illusionary minions tactic in 3e once, and it was reasonably successful. The players were against an aboleth, who had a few real minions and a bunch of illusionary ones. The players wasted several rounds trying to fight the fake minions before one of them made a Will save. Perhaps it was only effective because they had some bad luck, though.</p><p></p><p>Illusions aren't just weak because of the Will save aspect. In 3e at least, a spellcraft check will tell you what spell or school is being cast. "Oh, don't worry about whatever is about to happen. It's just an illusion."</p><p></p><p>I think the main use of illusions in combat is going to be to confuse, distract, and control the opposition. Creating an illusion of a monster to fight your foes is risky, because of the Will save aspect. But creating an illusion of a pit that your artillery can sit on the other side of, or walls to block enemy LOS, that sort of thing, is going to be effective because (as mentioned previously) the enemy has little reason to question their senses in those cases.</p></blockquote><p></p>
[QUOTE="Spatula, post: 5692473, member: 2198"] I tried the illusionary minions tactic in 3e once, and it was reasonably successful. The players were against an aboleth, who had a few real minions and a bunch of illusionary ones. The players wasted several rounds trying to fight the fake minions before one of them made a Will save. Perhaps it was only effective because they had some bad luck, though. Illusions aren't just weak because of the Will save aspect. In 3e at least, a spellcraft check will tell you what spell or school is being cast. "Oh, don't worry about whatever is about to happen. It's just an illusion." I think the main use of illusions in combat is going to be to confuse, distract, and control the opposition. Creating an illusion of a monster to fight your foes is risky, because of the Will save aspect. But creating an illusion of a pit that your artillery can sit on the other side of, or walls to block enemy LOS, that sort of thing, is going to be effective because (as mentioned previously) the enemy has little reason to question their senses in those cases. [/QUOTE]
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What is fun about illusions? Fooling the players or the PCs?
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