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What is fun when it comes to an RPG?
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<blockquote data-quote="Celebrim" data-source="post: 4285639" data-attributes="member: 4937"><p>Feeling like you are in a story. </p><p></p><p>As a player...</p><p></p><p>1) When one of your fellow players pulls of an original line that is good enough to be in a book or movie.</p><p>2) When you realize that the plot is so much bigger than you thought it was and that everything you thought you knew up till now was wrong.</p><p>3) When you discover some secret about the world that makes you go 'cool'.</p><p>4) When you stop referring to an NPC as 'that guy', and you know him by name.</p><p>5) When you actually have come to really hate one of the NPCs so that you spend time fantasizing about killing the NPC.</p><p>6) When the dice and your skill and teamwork come to gether and you win against impossible odds.</p><p>7) When you've leveled up enough that you can now go back and deliver the beat down to that bully that beat you down when you were 1st level.</p><p>8) When you are down in the dungeon and you have this feeling that you are in something as vast and dangerous as the mines of moria, and its a good thing.</p><p>9) When you've been RPing in character for like the last hour and not really realized it.</p><p>10) When you can really get in the head of some character that is nothing like you and see how he ticks.</p><p> </p><p>As a DM...</p><p></p><p>1) When one of the players (or yourself) pull off a line that you know would be in the novelization of your campaign, and you wouldn't be ashamed of that fact.</p><p>2) When the players finally put A and B together and arrive at a C that they never saw it coming even though you've been dangling clues for the past 12 sessions.</p><p>3) When you get to reveal some obscure aspect of your worldbuilding and the players go 'cool'.</p><p>4) When the players stop referring to an NPC as 'that guy' or 'whats his name'.</p><p>5) When you realize one of your players has become romantically infatuated with one of your NPCs to the extent that you could bring things like romance and jealousy into play.</p><p>6) When the players dice, skill, and teamwork come together and they win against impossible odds.</p><p>7) When your players think that they are in this enormous expanse of dungeon, and really you've only got about 30 encounter areas and some of those you've just hastily scribbled two or three lines in.</p><p>8) When IC conversations flow as naturally as OOC ones.</p><p>9) When you can really get in the head of some character that is nothing like you and see how he ticks.</p><p>10) When the players do something with your story that is cooler than you imagined.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4285639, member: 4937"] Feeling like you are in a story. As a player... 1) When one of your fellow players pulls of an original line that is good enough to be in a book or movie. 2) When you realize that the plot is so much bigger than you thought it was and that everything you thought you knew up till now was wrong. 3) When you discover some secret about the world that makes you go 'cool'. 4) When you stop referring to an NPC as 'that guy', and you know him by name. 5) When you actually have come to really hate one of the NPCs so that you spend time fantasizing about killing the NPC. 6) When the dice and your skill and teamwork come to gether and you win against impossible odds. 7) When you've leveled up enough that you can now go back and deliver the beat down to that bully that beat you down when you were 1st level. 8) When you are down in the dungeon and you have this feeling that you are in something as vast and dangerous as the mines of moria, and its a good thing. 9) When you've been RPing in character for like the last hour and not really realized it. 10) When you can really get in the head of some character that is nothing like you and see how he ticks. As a DM... 1) When one of the players (or yourself) pull off a line that you know would be in the novelization of your campaign, and you wouldn't be ashamed of that fact. 2) When the players finally put A and B together and arrive at a C that they never saw it coming even though you've been dangling clues for the past 12 sessions. 3) When you get to reveal some obscure aspect of your worldbuilding and the players go 'cool'. 4) When the players stop referring to an NPC as 'that guy' or 'whats his name'. 5) When you realize one of your players has become romantically infatuated with one of your NPCs to the extent that you could bring things like romance and jealousy into play. 6) When the players dice, skill, and teamwork come together and they win against impossible odds. 7) When your players think that they are in this enormous expanse of dungeon, and really you've only got about 30 encounter areas and some of those you've just hastily scribbled two or three lines in. 8) When IC conversations flow as naturally as OOC ones. 9) When you can really get in the head of some character that is nothing like you and see how he ticks. 10) When the players do something with your story that is cooler than you imagined. [/QUOTE]
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