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<blockquote data-quote="Umbran" data-source="post: 5962452" data-attributes="member: 177"><p>Two things:</p><p></p><p>1) <a href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html" target="_blank">Breakdown of RPG Players</a> I prefer this to GNS theory - GNS is theoretical and anecdotal, while this has at least a bit of empirical data behind it. However, there are echoes from this to GNS. So, it isn't *completely* off base.</p><p></p><p>2) It ultimately doesn't matter what framework you use - *every* measuring stick or coordinate system you use has some arbitrary assumption behind it. What matters isn't what framework you use, but what you get out of using the framework. Of course, it pays to remember that your coordinate system is arbitrary, and not "The TRVTH!!1!", or you end up sticking to a model that has the Earth at the center of the Universe, and forgetting to look at other systems that make the math so much more elegant...</p></blockquote><p></p>
[QUOTE="Umbran, post: 5962452, member: 177"] Two things: 1) [url=http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html]Breakdown of RPG Players[/url] I prefer this to GNS theory - GNS is theoretical and anecdotal, while this has at least a bit of empirical data behind it. However, there are echoes from this to GNS. So, it isn't *completely* off base. 2) It ultimately doesn't matter what framework you use - *every* measuring stick or coordinate system you use has some arbitrary assumption behind it. What matters isn't what framework you use, but what you get out of using the framework. Of course, it pays to remember that your coordinate system is arbitrary, and not "The TRVTH!!1!", or you end up sticking to a model that has the Earth at the center of the Universe, and forgetting to look at other systems that make the math so much more elegant... [/QUOTE]
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