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What is "gamist"?
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<blockquote data-quote="Meatboy" data-source="post: 5962758" data-attributes="member: 40857"><p>Gamist for me, and several others in this thread, is a style of gaming or design that strives for making a well structured and balanced game. Often this means that what "makes sense" or is "realistic" takes a back seat to making sure things don't get too out of hand. In earlier editions of DnD you can see this in things like wizards not being able to use swords. There isn't anything like in 3e saying "sure you can use it, but you'll suck." Wizards seemed physically incapable of placing one in their hand. Other examples are demi humans not being able be certain classes. </p><p> </p><p>Not that older editions have sole dominion over gamist ideas even in 4e the AEDU set up is extremely gamist especially when one considers encounter powers for the fighter. </p><p> </p><p>Sure with a little bit of reasoning you can figure out something to make your expecations jive with the limitations of the rules but as written they adhere to very abitrary restrictions that exsist solely to serve the game. For me that is gamist.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 5962758, member: 40857"] Gamist for me, and several others in this thread, is a style of gaming or design that strives for making a well structured and balanced game. Often this means that what "makes sense" or is "realistic" takes a back seat to making sure things don't get too out of hand. In earlier editions of DnD you can see this in things like wizards not being able to use swords. There isn't anything like in 3e saying "sure you can use it, but you'll suck." Wizards seemed physically incapable of placing one in their hand. Other examples are demi humans not being able be certain classes. Not that older editions have sole dominion over gamist ideas even in 4e the AEDU set up is extremely gamist especially when one considers encounter powers for the fighter. Sure with a little bit of reasoning you can figure out something to make your expecations jive with the limitations of the rules but as written they adhere to very abitrary restrictions that exsist solely to serve the game. For me that is gamist. [/QUOTE]
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