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What is "gamist"?
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<blockquote data-quote="Balesir" data-source="post: 5964428" data-attributes="member: 27160"><p>While it's conceivable that some players focus exclusively on tactical combat, I find that it's usually a good deal more "fuzzy" than that. Social encounters <em>can</em> be viewed in a tactical, challenge-beating or problem-solving light as well as combat encounters - as can "exploration" situations and in-game "mysteries".</p><p></p><p>Further to this, above the "tactical" level, the whole scenario/quest/mission can be viewed as a "strategic" challenge in much the same way. Once you get to this level, it becomes hard to see the agenda for play as "game-like" in the same sense as you see in the chess example. "Ordinary games" don't tend to be multi-layered or context-shifting in quite the same way. Once you get this far, it's much easier to see that the "game" is a roleplaying game and yet the agenda is still quite focussed on "beating the challenge" using player skill (with the game rules) and luck. This is pretty much the Forge category called "Gamist", rather than a wish to have "game-like play" for its own sake, it seems to me.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5964428, member: 27160"] While it's conceivable that some players focus exclusively on tactical combat, I find that it's usually a good deal more "fuzzy" than that. Social encounters [I]can[/I] be viewed in a tactical, challenge-beating or problem-solving light as well as combat encounters - as can "exploration" situations and in-game "mysteries". Further to this, above the "tactical" level, the whole scenario/quest/mission can be viewed as a "strategic" challenge in much the same way. Once you get to this level, it becomes hard to see the agenda for play as "game-like" in the same sense as you see in the chess example. "Ordinary games" don't tend to be multi-layered or context-shifting in quite the same way. Once you get this far, it's much easier to see that the "game" is a roleplaying game and yet the agenda is still quite focussed on "beating the challenge" using player skill (with the game rules) and luck. This is pretty much the Forge category called "Gamist", rather than a wish to have "game-like play" for its own sake, it seems to me. [/QUOTE]
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