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*TTRPGs General
What is "gamist"?
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<blockquote data-quote="Janx" data-source="post: 5967054" data-attributes="member: 8835"><p>that sounds like a definition that fits the word.</p><p></p><p>A pawn converting to a queen when it reaches the other side is a gamist rule. </p><p></p><p>It doesn't simulate anything, because in real life a soldier who reaches the other side doesn't become a queen, at best it gets promoted to the next rank. If you lost your queen, the next highest ranking piece would be promoted to a queen in a simulation of a military structure.</p><p></p><p>It also doesn't tell a story (Narrativist?). At best, there's the story of how the pawn crossed the battlefield, but once it got there, there's little fluffery or explanation as to how or why it became a queen.</p><p></p><p>A gamist rule, therefore serves only the game and has little to do with simulation or telling a story.</p><p></p><p></p><p>That's my take, based on your definition.</p><p></p><p>I care not what the Forge or GNS actually says.</p></blockquote><p></p>
[QUOTE="Janx, post: 5967054, member: 8835"] that sounds like a definition that fits the word. A pawn converting to a queen when it reaches the other side is a gamist rule. It doesn't simulate anything, because in real life a soldier who reaches the other side doesn't become a queen, at best it gets promoted to the next rank. If you lost your queen, the next highest ranking piece would be promoted to a queen in a simulation of a military structure. It also doesn't tell a story (Narrativist?). At best, there's the story of how the pawn crossed the battlefield, but once it got there, there's little fluffery or explanation as to how or why it became a queen. A gamist rule, therefore serves only the game and has little to do with simulation or telling a story. That's my take, based on your definition. I care not what the Forge or GNS actually says. [/QUOTE]
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What is "gamist"?
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