Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is good for D&D as a game vs. what is good for the company that makes it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 5701806" data-attributes="member: 14159"><p>In the various threads talking about the "edition treadmill" or "planned obsolescence" or a "monopoly model" and similar terms, I've seen a recurring point come up that as a business model that D&D must produce a new edition on a regular basis.</p><p></p><p>That may be true, but perhaps we should re-think what is good for D&D as a game, and is this different from what is good business practice for whatever produces the company?</p><p></p><p>In the 1e era, a new hardcover book was released about once per year, and that was the Golden Age of D&D. Now there is no way on Earth that WotC would settle for one book per year for D&D. However, one well playtested, copyedited, and generally well produced book a year on top of a trio of ideal core books could be more useful than the steady stream books that have been produced for far more than a decade now.</p><p></p><p>By "good for D&D as a game" I mean a model of D&D production that:</p><p>1. Promotes a stable rule base. Even if the rules change over time, with inevitable new editions, changing them every few years means players have to buy new rulebooks, and re-learn the rules, constantly. If a player doesn't have the money to upgrade, or is just fatigued with the constant new rules/editions, they stop buying.</p><p></p><p>2. Promotes a steady and unified player base. A steady stream of new editions fractures the player base as every new edition includes the decision to stay or go. Over a long period of time, a consensus can build in the player base that some kind of overhaul or change can be needed, but the top-down secret agendas that are mandated by the fact that WotC is an arm of a publicly traded company and the rules that go with product announcements from publicly traded companies mean R&D and edition changeover decisions happen in a black box for legal reasons. A case where being produced by a publicly traded company is bad for the game.</p><p></p><p>3. Creates a balanced and flexible rule system adaptable to a wide variety of campaigns, from low-magic pseudo-historic games to high magic/high fantasy. D&D campaigns run from quasi-historic games set anywhere from the ancient world to the golden age of piracy, to utterly fantastic worlds of pure imagination. A good edition of D&D should be flexible enough to play out an adventure in any part of human history before industrialization, play out most popular fantasy novels and movies (especially ones that deeply influenced the genre and D&D legacy like the works of Howard, Tolkien, Lieber, and Vance).</p><p></p><p>Am I proposing some kind of solution somehow? No, not really. I can't think of a practical one. In a perfect world, like if I won the Powerball, I would buy the rights to D&D from WotC and set up a non-profit organization to administer it as an open-source game, but that's not exactly likely to ever happen. Right now I would just like to open up the discussion of how the needs of a company to produce a profitable product differ from what makes for the best possible game and fosters a strong and vibrant gaming community.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5701806, member: 14159"] In the various threads talking about the "edition treadmill" or "planned obsolescence" or a "monopoly model" and similar terms, I've seen a recurring point come up that as a business model that D&D must produce a new edition on a regular basis. That may be true, but perhaps we should re-think what is good for D&D as a game, and is this different from what is good business practice for whatever produces the company? In the 1e era, a new hardcover book was released about once per year, and that was the Golden Age of D&D. Now there is no way on Earth that WotC would settle for one book per year for D&D. However, one well playtested, copyedited, and generally well produced book a year on top of a trio of ideal core books could be more useful than the steady stream books that have been produced for far more than a decade now. By "good for D&D as a game" I mean a model of D&D production that: 1. Promotes a stable rule base. Even if the rules change over time, with inevitable new editions, changing them every few years means players have to buy new rulebooks, and re-learn the rules, constantly. If a player doesn't have the money to upgrade, or is just fatigued with the constant new rules/editions, they stop buying. 2. Promotes a steady and unified player base. A steady stream of new editions fractures the player base as every new edition includes the decision to stay or go. Over a long period of time, a consensus can build in the player base that some kind of overhaul or change can be needed, but the top-down secret agendas that are mandated by the fact that WotC is an arm of a publicly traded company and the rules that go with product announcements from publicly traded companies mean R&D and edition changeover decisions happen in a black box for legal reasons. A case where being produced by a publicly traded company is bad for the game. 3. Creates a balanced and flexible rule system adaptable to a wide variety of campaigns, from low-magic pseudo-historic games to high magic/high fantasy. D&D campaigns run from quasi-historic games set anywhere from the ancient world to the golden age of piracy, to utterly fantastic worlds of pure imagination. A good edition of D&D should be flexible enough to play out an adventure in any part of human history before industrialization, play out most popular fantasy novels and movies (especially ones that deeply influenced the genre and D&D legacy like the works of Howard, Tolkien, Lieber, and Vance). Am I proposing some kind of solution somehow? No, not really. I can't think of a practical one. In a perfect world, like if I won the Powerball, I would buy the rights to D&D from WotC and set up a non-profit organization to administer it as an open-source game, but that's not exactly likely to ever happen. Right now I would just like to open up the discussion of how the needs of a company to produce a profitable product differ from what makes for the best possible game and fosters a strong and vibrant gaming community. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is good for D&D as a game vs. what is good for the company that makes it
Top