Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is good for D&D as a game vs. what is good for the company that makes it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5702372" data-attributes="member: 29398"><p>What's ideal for the game: a full rule-set*+~ on initial release with only occasional official changes and additions later. See D&D 1e, though even it had a few too many add-ons near the end. After that, support by way of settings and adventures designed, written and published by anyone who feels like it. Full-ride access to everything be it on paper or online - no subscription walls. An overarching attitude of anything goes as long as it's fun.</p><p></p><p>* - playtested into the ground, in the spirit that errata are evil and their very existence is a badge of shame.</p><p></p><p>+ - generic enough and flexible enough to accommodate all sorts of playstyles and preferences.</p><p></p><p>~ - designed and written with the specific intent of being "the" game; an end-point, rather than a way-point.</p><p></p><p>What's ideal for the company: lots of splats and errata within an edition leading ultimately to the need for another edition to clean up the mess; then lather rinse repeat. Subscription-based access to the current edition and no access at all to previous editions^. An attitude that says if you're not playing by our rules you're not doing it right. Realized expectation of ongoing and increasing profit.</p><p></p><p>^ - note these are ideals, we haven't quite got to this point in reality yet.</p><p></p><p>You might notice a few glaring differences between the company ideals and game ideals above. I see the two as being largely in opposition to each other over the past ten years or so, with the game ideals losing badly.</p><p></p><p>It makes me sad.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5702372, member: 29398"] What's ideal for the game: a full rule-set*+~ on initial release with only occasional official changes and additions later. See D&D 1e, though even it had a few too many add-ons near the end. After that, support by way of settings and adventures designed, written and published by anyone who feels like it. Full-ride access to everything be it on paper or online - no subscription walls. An overarching attitude of anything goes as long as it's fun. * - playtested into the ground, in the spirit that errata are evil and their very existence is a badge of shame. + - generic enough and flexible enough to accommodate all sorts of playstyles and preferences. ~ - designed and written with the specific intent of being "the" game; an end-point, rather than a way-point. What's ideal for the company: lots of splats and errata within an edition leading ultimately to the need for another edition to clean up the mess; then lather rinse repeat. Subscription-based access to the current edition and no access at all to previous editions^. An attitude that says if you're not playing by our rules you're not doing it right. Realized expectation of ongoing and increasing profit. ^ - note these are ideals, we haven't quite got to this point in reality yet. You might notice a few glaring differences between the company ideals and game ideals above. I see the two as being largely in opposition to each other over the past ten years or so, with the game ideals losing badly. It makes me sad. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is good for D&D as a game vs. what is good for the company that makes it
Top