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*TTRPGs General
What is good for D&D as a game vs. what is good for the company that makes it
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<blockquote data-quote="Jan van Leyden" data-source="post: 5702465" data-attributes="member: 20307"><p>This is where I beg to differ. Take, as an example, the Essentials line of products. The classes, arguably one of the core elements of D&D, are completely re-done using the unchanged 4e rules. The basic system is open and flexible enough to provide this design space.</p><p></p><p>I see DDI or any comparable model likely to be implemented by other publishers in the future not only as an alternate distribution model but as a different contract model. We are used to buy our stuff in discrete blocks called books or PDFs. For each single item we decide whether we needed/wanted it. For this privilege we pay a comparatively high price (based on a two books per month ratio) and get certain amount of material that we won't use - either parts of a single book or books which aren't so useful as we thought they might be. If we think the new books don't bring enough to our game, we stop buying them. Our dollars are lost to the company. If enough customers have reached this point, it's about time for the cycle to be repeated: new edition, please.</p><p></p><p>In the era of subscription we don't decide to buy or not buy single items but pay for the privilege of picking our stuff from a host of smaller items. The decision to buy a subscription is based on the expectations we have of the service bought. The providing company has to take care to give each and every subscription customer enough useful stuff to make the sub worthwhile, but isn't forced to fill complete books with material fitting for the title.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5702465, member: 20307"] This is where I beg to differ. Take, as an example, the Essentials line of products. The classes, arguably one of the core elements of D&D, are completely re-done using the unchanged 4e rules. The basic system is open and flexible enough to provide this design space. I see DDI or any comparable model likely to be implemented by other publishers in the future not only as an alternate distribution model but as a different contract model. We are used to buy our stuff in discrete blocks called books or PDFs. For each single item we decide whether we needed/wanted it. For this privilege we pay a comparatively high price (based on a two books per month ratio) and get certain amount of material that we won't use - either parts of a single book or books which aren't so useful as we thought they might be. If we think the new books don't bring enough to our game, we stop buying them. Our dollars are lost to the company. If enough customers have reached this point, it's about time for the cycle to be repeated: new edition, please. In the era of subscription we don't decide to buy or not buy single items but pay for the privilege of picking our stuff from a host of smaller items. The decision to buy a subscription is based on the expectations we have of the service bought. The providing company has to take care to give each and every subscription customer enough useful stuff to make the sub worthwhile, but isn't forced to fill complete books with material fitting for the title. [/QUOTE]
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