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General Tabletop Discussion
*TTRPGs General
What is good for D&D as a game vs. what is good for the company that makes it
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5706199"><p>I am not sure I agree here. One of the biggest sales drivers of any game is people actually playing the thing. Most groups I play are made up mostly of frugal gamers with one or two people who buy every book they can. You still want the frugal gamers playing your game if you are a game company. They help drive sales and they still buy things like the PHB. Personally I pay just as much attention to our frugal customers as I do to our customers who buy every book we put out. </p><p> </p><p> </p><p></p><p> </p><p>I think what we are seeing is that the big business model of RPGs is becoming less and less viable (it is very hard to sustain a company producing RPGs). I got burned out on the 3E model of buying three core books, followed by a series of must0have supps. I really think the older model that targets the GM rather than players is where things need to go. The present model burns your customers out (IMO). I don't want to buy a new edition every few years and I don't want to buy a book every month or so just to stay current with an edition. </p><p> </p><p>I honestly think we will see a shift toward settings, modules and non-essential supplements with 5E (and I think this is the smart move). They need a product line that can last under one edition for a long time, that wont grow to the point of bursting. You can always make more modules; you can't keep making PHBs and Splat books forever.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5706199"] I am not sure I agree here. One of the biggest sales drivers of any game is people actually playing the thing. Most groups I play are made up mostly of frugal gamers with one or two people who buy every book they can. You still want the frugal gamers playing your game if you are a game company. They help drive sales and they still buy things like the PHB. Personally I pay just as much attention to our frugal customers as I do to our customers who buy every book we put out. I think what we are seeing is that the big business model of RPGs is becoming less and less viable (it is very hard to sustain a company producing RPGs). I got burned out on the 3E model of buying three core books, followed by a series of must0have supps. I really think the older model that targets the GM rather than players is where things need to go. The present model burns your customers out (IMO). I don't want to buy a new edition every few years and I don't want to buy a book every month or so just to stay current with an edition. I honestly think we will see a shift toward settings, modules and non-essential supplements with 5E (and I think this is the smart move). They need a product line that can last under one edition for a long time, that wont grow to the point of bursting. You can always make more modules; you can't keep making PHBs and Splat books forever. [/QUOTE]
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What is good for D&D as a game vs. what is good for the company that makes it
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