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What is good for D&D as a game vs. what is good for the company that makes it
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<blockquote data-quote="GregoryOatmeal" data-source="post: 5707664" data-attributes="member: 6667661"><p>I keep noticing new 4E players and GMs doing the system injustice by running it as if it were 3.5 and failing to design encounters properly for 4E. DMs will use too many solos, trash encounters, boring terrain, and high-level monsters with difficult ACs rather than lower ACs that can be hit. Players likewise talk in gamist terms and fail to strategize or appreciate their surroundings.</p><p></p><p>The rules aren't the problem - if properly implemented they function well. The problem is that the group hasn't fully digested the rules in order to play the game well. It may take a few muddled sessions in order for the DM to get the hang of running 4E properly. But even then the GM hasn't fully digested all of the nuances of the game - that takes years of constant play.</p><p></p><p>The more different rules systems we have, the more time we're going to be spending figuring things out. While this is just fine for the players that have played every class and understand all of the nuances of combat and can level up NPCs on the fly - that's not the vast majority of the players I know.</p><p></p><p>For most players the game hasn't begun to get stale before it gets flipped on its head.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 5707664, member: 6667661"] I keep noticing new 4E players and GMs doing the system injustice by running it as if it were 3.5 and failing to design encounters properly for 4E. DMs will use too many solos, trash encounters, boring terrain, and high-level monsters with difficult ACs rather than lower ACs that can be hit. Players likewise talk in gamist terms and fail to strategize or appreciate their surroundings. The rules aren't the problem - if properly implemented they function well. The problem is that the group hasn't fully digested the rules in order to play the game well. It may take a few muddled sessions in order for the DM to get the hang of running 4E properly. But even then the GM hasn't fully digested all of the nuances of the game - that takes years of constant play. The more different rules systems we have, the more time we're going to be spending figuring things out. While this is just fine for the players that have played every class and understand all of the nuances of combat and can level up NPCs on the fly - that's not the vast majority of the players I know. For most players the game hasn't begun to get stale before it gets flipped on its head. [/QUOTE]
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