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What is good for D&D as a game vs. what is good for the company that makes it
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5708466"><p>I think it is fair to say that WOTC saved D&D with the release of 3E. Most of us just disagree on where 4E should have gone. </p><p> </p><p></p><p> </p><p>Since I was one of the people making this point I should clarify. I think a robust gaming community occurs when you have a widespread stable system. But to be clear, I love the options available to me as a gamer today. And I don't think having a stable system that most people use, would preclude that. Back in the 80s and 90s I had a ton of options even though most people were playing AD&D. It was really during the 3E era (and I am a 3E fan) where my options narrowed because the open license encouraged d20 products. There just seemed to be fewer people making anything not d20. </p><p> </p><p>However I do think one benefit of the d20 era is it was easier to bring new players to the game. All you had to do was learn d20 and you were set. </p><p> </p><p>It is a little like when you have too many leagues in a sport and it fractures the fanbase. On the one hand you have more options for entertainment, but on the other the lack of unity can hurt the sport's popularity (though I think it is important to point out this is hardly always the case).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5708466"] I think it is fair to say that WOTC saved D&D with the release of 3E. Most of us just disagree on where 4E should have gone. Since I was one of the people making this point I should clarify. I think a robust gaming community occurs when you have a widespread stable system. But to be clear, I love the options available to me as a gamer today. And I don't think having a stable system that most people use, would preclude that. Back in the 80s and 90s I had a ton of options even though most people were playing AD&D. It was really during the 3E era (and I am a 3E fan) where my options narrowed because the open license encouraged d20 products. There just seemed to be fewer people making anything not d20. However I do think one benefit of the d20 era is it was easier to bring new players to the game. All you had to do was learn d20 and you were set. It is a little like when you have too many leagues in a sport and it fractures the fanbase. On the one hand you have more options for entertainment, but on the other the lack of unity can hurt the sport's popularity (though I think it is important to point out this is hardly always the case). [/QUOTE]
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