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What is good for D&D as a game vs. what is good for the company that makes it
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<blockquote data-quote="Mallus" data-source="post: 5710262" data-attributes="member: 3887"><p>It <em>was</em> meant to be funny. But it contains kernel of truth... </p><p></p><p></p><p>I like analogies, and I develop business software systems for a living, but this analogy doesn't really work. Put simply:</p><p></p><p>Gaming is easy (not really resource intensive) and done for recreation.</p><p></p><p>Software development is hard (very resource intensive), and (usually) done to turn a profit. </p><p></p><p>Therefore, the gaming community can support more editions/systems than the wider world can supports operating systems. The differences in resource costs makes this analogy silly -- at least in the way you seem to be using it. </p><p></p><p></p><p>Yes.</p><p></p><p></p><p>Converting gaming materials is a tad easier than converting/developing multiplatform code.</p><p></p><p></p><p>If you're interested in growing the community, you might want to pay closer attention to what the current player base enjoys now.</p><p></p><p></p><p>Playing in a campaign on a regular basis take a significant time commitment. <em>Learning</em> a game? No.</p><p></p><p></p><p>Money is a non-issue. RPGs are cheap (purchasing most core rules costs as much as a single video game or dinner at a nice restaurant w/wine). Wait, let me amend that... RPGs are expensive if you're a completist (so don't be if you're concerned about costs). Also, 3e and Pathfinder are essentially <em>free</em>. Time is a serious barrier to entry... but it's not like a new, evergreen edition of D&D is going to change that. </p><p></p><p></p><p>My AD&D books aren't obsolete after 26 years. I'm using them to run a campaign as we speak (err, type). </p><p></p><p></p><p>A 40 year old who's terrified of that needs a Xanax and good therapist. </p><p></p><p></p><p>Is Windows 95 still supported? Will a iPhone 3 run iOS 5? Wait, this is still a bad analogy... </p><p></p><p></p><p>Admittedly, I was speculating.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5710262, member: 3887"] It [i]was[/i] meant to be funny. But it contains kernel of truth... I like analogies, and I develop business software systems for a living, but this analogy doesn't really work. Put simply: Gaming is easy (not really resource intensive) and done for recreation. Software development is hard (very resource intensive), and (usually) done to turn a profit. Therefore, the gaming community can support more editions/systems than the wider world can supports operating systems. The differences in resource costs makes this analogy silly -- at least in the way you seem to be using it. Yes. Converting gaming materials is a tad easier than converting/developing multiplatform code. If you're interested in growing the community, you might want to pay closer attention to what the current player base enjoys now. Playing in a campaign on a regular basis take a significant time commitment. [i]Learning[/i] a game? No. Money is a non-issue. RPGs are cheap (purchasing most core rules costs as much as a single video game or dinner at a nice restaurant w/wine). Wait, let me amend that... RPGs are expensive if you're a completist (so don't be if you're concerned about costs). Also, 3e and Pathfinder are essentially [i]free[/i]. Time is a serious barrier to entry... but it's not like a new, evergreen edition of D&D is going to change that. My AD&D books aren't obsolete after 26 years. I'm using them to run a campaign as we speak (err, type). A 40 year old who's terrified of that needs a Xanax and good therapist. Is Windows 95 still supported? Will a iPhone 3 run iOS 5? Wait, this is still a bad analogy... Admittedly, I was speculating. [/QUOTE]
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