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General Tabletop Discussion
*TTRPGs General
What is good for D&D as a game vs. what is good for the company that makes it
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<blockquote data-quote="Hussar" data-source="post: 5713659" data-attributes="member: 22779"><p>That's the "casual gamer" argument which, to be honest, I don't think I buy anymore. The idea that if enough people play your game, then you will sell enough to stay in business, even if you're only selling to a small fraction of your total audience.</p><p></p><p>I think that's exactly how we get into edition churn honestly. While even casual gamers might pick up the player's guide to a given game, every book beyond those first core books is a losing proposition - your audience just gets smaller and smaller and smaller. Until, of course, you reboot your game and everyone buys the books again.</p><p></p><p>OTOH, if you have a product that you can just keep selling at steady numbers, such as a <s>perscription</s> subcription (in whatever form your audience wants) then you can have a much more stable business platform. Once you have a stable business platform, you don't need new editions.</p><p></p><p>That whole "D&D should be like Monopoly" thread that died recently seemed to miss that point. For any RPG to have a stable platform, it needs steady sales. Book trade doesn't seem to get that done. Hardly surprising considering the upheaval that the publishing industry in general is going through. So, other options have to be looked at.</p><p></p><p>I think Paizo and WOTC have the right idea - subscription services backed up by very strong organized play options. It worked for White Wolf (well, organized play anyway) in the 90's and it's doing well for Paizo currently. WOTC seems to be pretty healthy as well.</p><p></p><p>We'll just have to wait and see.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5713659, member: 22779"] That's the "casual gamer" argument which, to be honest, I don't think I buy anymore. The idea that if enough people play your game, then you will sell enough to stay in business, even if you're only selling to a small fraction of your total audience. I think that's exactly how we get into edition churn honestly. While even casual gamers might pick up the player's guide to a given game, every book beyond those first core books is a losing proposition - your audience just gets smaller and smaller and smaller. Until, of course, you reboot your game and everyone buys the books again. OTOH, if you have a product that you can just keep selling at steady numbers, such as a [s]perscription[/s] subcription (in whatever form your audience wants) then you can have a much more stable business platform. Once you have a stable business platform, you don't need new editions. That whole "D&D should be like Monopoly" thread that died recently seemed to miss that point. For any RPG to have a stable platform, it needs steady sales. Book trade doesn't seem to get that done. Hardly surprising considering the upheaval that the publishing industry in general is going through. So, other options have to be looked at. I think Paizo and WOTC have the right idea - subscription services backed up by very strong organized play options. It worked for White Wolf (well, organized play anyway) in the 90's and it's doing well for Paizo currently. WOTC seems to be pretty healthy as well. We'll just have to wait and see. [/QUOTE]
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