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What is good for D&D as a game vs. what is good for the company that makes it
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<blockquote data-quote="wedgeski" data-source="post: 5717784" data-attributes="member: 16212"><p>How could it not? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For many people D&D is a lifestyle hobby. Everything we do as players and DM's speaks to our preferences to the game. If 10,000 people build a vampire PC in the Character Builder but only 1% of them ever see the light of day (so to speak), combined with other stats that could say a lot about player vs DM preference for that class, or about how what's on at the movies affects D&D players.</p><p></p><p>I've probably only ever got to play, I don't know... 1 in 20 of the characters I've made up over the last few decades? But I've put a lot of love into the others. Same with the campaign worlds I've built: probably only around 10% of that actual material I've ever written has found its way directly onto the table, but the love I've poured into the rest of the campaign world still speaks volumes about the kind of game I like to run and what parts of a campaign world interests me more than others.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5717784, member: 16212"] How could it not? :) For many people D&D is a lifestyle hobby. Everything we do as players and DM's speaks to our preferences to the game. If 10,000 people build a vampire PC in the Character Builder but only 1% of them ever see the light of day (so to speak), combined with other stats that could say a lot about player vs DM preference for that class, or about how what's on at the movies affects D&D players. I've probably only ever got to play, I don't know... 1 in 20 of the characters I've made up over the last few decades? But I've put a lot of love into the others. Same with the campaign worlds I've built: probably only around 10% of that actual material I've ever written has found its way directly onto the table, but the love I've poured into the rest of the campaign world still speaks volumes about the kind of game I like to run and what parts of a campaign world interests me more than others. [/QUOTE]
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What is good for D&D as a game vs. what is good for the company that makes it
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