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What is Good for D&D ... is Good for the RPG Hobby- Thoughts?
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<blockquote data-quote="Oofta" data-source="post: 8931662" data-attributes="member: 6801845"><p>Considering how much of a niche product TTRPGs are, I think if it hadn't been D&D some other game would have come to dominate. I will also add that for all the detractors out there, there are those of us who just prefer D&D. I know, I know, I'm a neophyte when it comes to other games. Part of that is just because of lack of options, because if you all you have to fasten two pieces of wood together are nails you're going to look for a hammer instead of a screwdriver. But I also read up on other games now and then, I've played one shots here and there and I have in-person discussions about other games. I've never come across any other game that makes me go "Ooh, I gotta play that!"</p><p></p><p>Thing is, it's easy to find D&D players and the game simply works for me. To me the focus of my games aren't the mechanical bits (although that's important as well) it's the comradery at the table and the stories we tell. It's <em>inhabiting</em> a character that's doing the best they can with what their options are and as a DM trying to create a real breathing world. It seems to work for the people I play with as well.</p><p></p><p>Could there theoretically be a different system I'd enjoy? Probably. Would it be enough better to outweigh the costs? Nothing I've ever seen has. Which doesn't mean I think there shouldn't be alternatives, there absolutely should be. Competition is good for the game and different people have different preferences. But a main reason that D&D continues to dominate is that it works well enough for a whole lot of people. It may be the vanilla ice cream of flavors and I get people being frustrated that they can't find mocha butter brickle pickle flavored ice cream. D&D may be too vanilla for a lot of people, but targeting a niche of a niche isn't what most people seem to want either.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8931662, member: 6801845"] Considering how much of a niche product TTRPGs are, I think if it hadn't been D&D some other game would have come to dominate. I will also add that for all the detractors out there, there are those of us who just prefer D&D. I know, I know, I'm a neophyte when it comes to other games. Part of that is just because of lack of options, because if you all you have to fasten two pieces of wood together are nails you're going to look for a hammer instead of a screwdriver. But I also read up on other games now and then, I've played one shots here and there and I have in-person discussions about other games. I've never come across any other game that makes me go "Ooh, I gotta play that!" Thing is, it's easy to find D&D players and the game simply works for me. To me the focus of my games aren't the mechanical bits (although that's important as well) it's the comradery at the table and the stories we tell. It's [I]inhabiting[/I] a character that's doing the best they can with what their options are and as a DM trying to create a real breathing world. It seems to work for the people I play with as well. Could there theoretically be a different system I'd enjoy? Probably. Would it be enough better to outweigh the costs? Nothing I've ever seen has. Which doesn't mean I think there shouldn't be alternatives, there absolutely should be. Competition is good for the game and different people have different preferences. But a main reason that D&D continues to dominate is that it works well enough for a whole lot of people. It may be the vanilla ice cream of flavors and I get people being frustrated that they can't find mocha butter brickle pickle flavored ice cream. D&D may be too vanilla for a lot of people, but targeting a niche of a niche isn't what most people seem to want either. [/QUOTE]
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