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What is Good for D&D ... is Good for the RPG Hobby- Thoughts?
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<blockquote data-quote="Jer" data-source="post: 8931712" data-attributes="member: 19857"><p>This is actually true in America as well - the size of the D&D player base has grown far beyond where it was 20 years ago because of social networks and streaming platforms like YouTube and Twitch.</p><p></p><p>And honestly I think the market is due for a shake up. The generation of players who started playing the game between 2015 and 2020 are at the point where they've been playing 3-8 years[*]. There's definitely going to be a cohort who, like those of us who played the game in the 80s, are restless and want to see what other games might be out there. The market for non-D&D games has never been huge outside of a period in the 90s where Vampire brought a brand new audience into RPGs and was its own phenomenon. So that cohort may be a small percentage of the people who play D&D, but a small percentage of the much larger pool of people playing the game now is going to be a large number of people.</p><p></p><p>Of course there's also far less incentive for the current cohort to find radically different systems than there was back in the ancient times when we had to dodge the dinosaurs to roll our d20s. The core of 5e is very hackable and also very solid - it's actually fairly easy for an individual DM to twist it into the shape of the game they want to play so long as their players are willing to go along with the reskinning of the game and the game they want to play is "something like D&D but in a different genre." Unlike AD&D where you could do it but oof, it was easier to just go find a game that would do what you wanted than to try to run a Star Wars game with it.</p><p></p><p>[*] Pardon me while I turn to dust and blow away.</p></blockquote><p></p>
[QUOTE="Jer, post: 8931712, member: 19857"] This is actually true in America as well - the size of the D&D player base has grown far beyond where it was 20 years ago because of social networks and streaming platforms like YouTube and Twitch. And honestly I think the market is due for a shake up. The generation of players who started playing the game between 2015 and 2020 are at the point where they've been playing 3-8 years[*]. There's definitely going to be a cohort who, like those of us who played the game in the 80s, are restless and want to see what other games might be out there. The market for non-D&D games has never been huge outside of a period in the 90s where Vampire brought a brand new audience into RPGs and was its own phenomenon. So that cohort may be a small percentage of the people who play D&D, but a small percentage of the much larger pool of people playing the game now is going to be a large number of people. Of course there's also far less incentive for the current cohort to find radically different systems than there was back in the ancient times when we had to dodge the dinosaurs to roll our d20s. The core of 5e is very hackable and also very solid - it's actually fairly easy for an individual DM to twist it into the shape of the game they want to play so long as their players are willing to go along with the reskinning of the game and the game they want to play is "something like D&D but in a different genre." Unlike AD&D where you could do it but oof, it was easier to just go find a game that would do what you wanted than to try to run a Star Wars game with it. [*] Pardon me while I turn to dust and blow away. [/QUOTE]
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