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What is Good for D&D ... is Good for the RPG Hobby- Thoughts?
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<blockquote data-quote="overgeeked" data-source="post: 8931755" data-attributes="member: 86653"><p>To expand on what I was saying above, take this example: Cubicle 7 has the RPG license to the Doctor Who franchise.</p><p></p><p>Last year (2022), C7 announced that they were doing a 5E Doctor Who game. This was roundly made fun of by the general RPG crowd across social media and forums. I'm sad to say that I engaged in that as well. Because I honestly cannot think of a game system <em>less</em> suited to that franchise than 5E (or D&D in general).</p><p></p><p>Then the game came out and I read it and played it. It's a really good adaptation of the 5E engine to handling the Doctor Who franchise...but it's still 5E. Instead of physically fighting, inflicting slashing or fire damage, and eventually killing your opponents...you're verbally fighting, inflicting emotional or logical damage, and eventually convincing them to stop fighting. Which...works...sort of. But it doesn't <em>feel</em> like Doctor Who. It still <em>feels</em> like 5E. They just changed the names of a few things. Don't get me wrong, there are some absolute gems of design in <em>Doctors & Daleks</em> (the name of the 5E game), but it just doesn't feel like Doctor Who at the table because it's built on the 5E engine which centers combat and resource drain when that's just not in keeping with Doctor Who.</p><p></p><p>So fans naturally asked, "Why didn't Cubicle 7 release a Doctor Who game with a different, more suitable system?"</p><p></p><p>And the answer absolutely dumbfounded a lot of people.</p><p></p><p>See, C7 has had the Doctor Who license for almost 20 years. They got it back in 2007 or 2008. They released <em>Doctor Who: Adventures in Time and Space</em> in 2009. It won awards and was generally hailed as a spectacular adaptation of Doctor Who to an RPG. In the years since C7 has regularly supported the line and have put out a few dozen supplements, including a line of individual Doctor's eras breaking down the film and television stories into game terms and offering advice on running those, or extensions of those, as RPG adventures. It really is an amazing game. Perfectly suited to Doctor Who <em>because it was purpose built to suit the franchise</em>. Though there are a few quibbles about power level between the Doctor and the Companions.</p><p></p><p>And yet...the vast majority of people in RPGs literally had no idea it existed at all. Which is also kinda why C7 decided to put out a 5E version of Doctor Who in the first place. To get the insular 5E crowd to realize that a Doctor Who RPG even existed at all. People are so blinded by the network effect and the false notion that 5E can do everything that they do not even acknowledge...<em><strong>are not even aware</strong></em>...that non-D&D or compatible games exist.</p><p></p><p>D&D is a bubble that blinds people to the wider hobby. If you think there is creativity <em>within</em> the 5E bubble, <em>try looking outside</em> the 5E bubble some time. You will be <em>utterly blown away</em> by the stuff going on out there.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8931755, member: 86653"] To expand on what I was saying above, take this example: Cubicle 7 has the RPG license to the Doctor Who franchise. Last year (2022), C7 announced that they were doing a 5E Doctor Who game. This was roundly made fun of by the general RPG crowd across social media and forums. I'm sad to say that I engaged in that as well. Because I honestly cannot think of a game system [I]less[/I] suited to that franchise than 5E (or D&D in general). Then the game came out and I read it and played it. It's a really good adaptation of the 5E engine to handling the Doctor Who franchise...but it's still 5E. Instead of physically fighting, inflicting slashing or fire damage, and eventually killing your opponents...you're verbally fighting, inflicting emotional or logical damage, and eventually convincing them to stop fighting. Which...works...sort of. But it doesn't [I]feel[/I] like Doctor Who. It still [I]feels[/I] like 5E. They just changed the names of a few things. Don't get me wrong, there are some absolute gems of design in [I]Doctors & Daleks[/I] (the name of the 5E game), but it just doesn't feel like Doctor Who at the table because it's built on the 5E engine which centers combat and resource drain when that's just not in keeping with Doctor Who. So fans naturally asked, "Why didn't Cubicle 7 release a Doctor Who game with a different, more suitable system?" And the answer absolutely dumbfounded a lot of people. See, C7 has had the Doctor Who license for almost 20 years. They got it back in 2007 or 2008. They released [I]Doctor Who: Adventures in Time and Space[/I] in 2009. It won awards and was generally hailed as a spectacular adaptation of Doctor Who to an RPG. In the years since C7 has regularly supported the line and have put out a few dozen supplements, including a line of individual Doctor's eras breaking down the film and television stories into game terms and offering advice on running those, or extensions of those, as RPG adventures. It really is an amazing game. Perfectly suited to Doctor Who [I]because it was purpose built to suit the franchise[/I]. Though there are a few quibbles about power level between the Doctor and the Companions. And yet...the vast majority of people in RPGs literally had no idea it existed at all. Which is also kinda why C7 decided to put out a 5E version of Doctor Who in the first place. To get the insular 5E crowd to realize that a Doctor Who RPG even existed at all. People are so blinded by the network effect and the false notion that 5E can do everything that they do not even acknowledge...[I][B]are not even aware[/B][/I]...that non-D&D or compatible games exist. D&D is a bubble that blinds people to the wider hobby. If you think there is creativity [I]within[/I] the 5E bubble, [I]try looking outside[/I] the 5E bubble some time. You will be [I]utterly blown away[/I] by the stuff going on out there. [/QUOTE]
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