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What is Good for D&D ... is Good for the RPG Hobby- Thoughts?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8932503" data-attributes="member: 7023840"><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/Charles_Erwin_Wilson[/URL]</p><p></p><p><em>Wilson's nomination sparked a controversy that erupted during his confirmation hearings before the Senate Armed Services Committee, based on his large share ownership in General Motors. Reluctant to sell the stock, valued at the time at more than $2.5 million (or about $24 million in 2018), Wilson agreed to do so under committee pressure. During the hearings, when asked if he could make a decision as Secretary of Defense that would be adverse to the interests of General Motors, Wilson answered affirmatively. But he added that he could not conceive of such a situation "because for years I thought what was good for our country was good for General Motors, and vice versa." That statement has frequently been misquoted as "What's good for General Motors is good for the country." Although Wilson tried for years to correct the misquote, he was reported at the time of his retirement in 1957 to have accepted the popular impression.</em></p><p></p><p></p><p></p><p></p><p>I think that we are getting too far into politics, but I will briefly say that the "greed is good" corporatism of the 1980s is different than what we see today.</p><p></p><p>When I wrote a post (partly tongue in cheek, and requiring an explainer!) about selling out-</p><p>[URL unfurl="true"]https://www.enworld.org/threads/sell-out-hasbro-and-the-soul-of-d-d.678609/[/URL]</p><p>[URL unfurl="true"]https://www.enworld.org/threads/the-pitfalls-of-success-hasbro-success-story-take-2.678631/[/URL]</p><p></p><p>A common response was that I just didn't get it, and that it was totally cool and acceptable today to sell out to "The Man" (aka, corporations). </p><p></p><p>Comes to mind, because I ended the posts with the following questions-</p><p></p><p><em>What I Assumed Were Interesting Issues for Discussion:</em></p><p><em>1. Will "D&D" be a good managed brand? <strong>Is D&D the type of IP that Hasbro will be able to successfully mine</strong> like the DCEU and Marvel in <strong>a happy, profit-maximizing, cross-media synergizing, shareholder-pleasing way</strong>?</em></p><p><em></em></p><p><em>2. Now that Hasbro has elevated the D&D and MtG (WoTC) "brands" into a new division (along with digital licensing), what types of products do you expect to see?</em></p><p><em></em></p><p><em>3. <strong>What concerns, if any, do you have about the need for even more performance from D&D</strong>? Is this a permanent change that Hasbro should be counting on for continued meteoric growth, or is this a reflection of unique factors, such as the Pandemic and the success of certain streaming shows (similar to the late 70s and early 80s having unique circumstances) that will cause the growth to dissipate?</em></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8932503, member: 7023840"] [URL unfurl="true"]https://en.wikipedia.org/wiki/Charles_Erwin_Wilson[/URL] [I]Wilson's nomination sparked a controversy that erupted during his confirmation hearings before the Senate Armed Services Committee, based on his large share ownership in General Motors. Reluctant to sell the stock, valued at the time at more than $2.5 million (or about $24 million in 2018), Wilson agreed to do so under committee pressure. During the hearings, when asked if he could make a decision as Secretary of Defense that would be adverse to the interests of General Motors, Wilson answered affirmatively. But he added that he could not conceive of such a situation "because for years I thought what was good for our country was good for General Motors, and vice versa." That statement has frequently been misquoted as "What's good for General Motors is good for the country." Although Wilson tried for years to correct the misquote, he was reported at the time of his retirement in 1957 to have accepted the popular impression.[/I] I think that we are getting too far into politics, but I will briefly say that the "greed is good" corporatism of the 1980s is different than what we see today. When I wrote a post (partly tongue in cheek, and requiring an explainer!) about selling out- [URL unfurl="true"]https://www.enworld.org/threads/sell-out-hasbro-and-the-soul-of-d-d.678609/[/URL] [URL unfurl="true"]https://www.enworld.org/threads/the-pitfalls-of-success-hasbro-success-story-take-2.678631/[/URL] A common response was that I just didn't get it, and that it was totally cool and acceptable today to sell out to "The Man" (aka, corporations). Comes to mind, because I ended the posts with the following questions- [I]What I Assumed Were Interesting Issues for Discussion: 1. Will "D&D" be a good managed brand? [B]Is D&D the type of IP that Hasbro will be able to successfully mine[/B] like the DCEU and Marvel in [B]a happy, profit-maximizing, cross-media synergizing, shareholder-pleasing way[/B]? 2. Now that Hasbro has elevated the D&D and MtG (WoTC) "brands" into a new division (along with digital licensing), what types of products do you expect to see? 3. [B]What concerns, if any, do you have about the need for even more performance from D&D[/B]? Is this a permanent change that Hasbro should be counting on for continued meteoric growth, or is this a reflection of unique factors, such as the Pandemic and the success of certain streaming shows (similar to the late 70s and early 80s having unique circumstances) that will cause the growth to dissipate?[/I] [/QUOTE]
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