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What is Greyhawk?
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<blockquote data-quote="Hussar" data-source="post: 7807086" data-attributes="member: 22779"><p>Well, that's kinda my point. When you start with, say, Forgotten Realms, you can lean on the fact that your players probably have a decent knowledge of the setting. Or, at least it's far more likely that they know about elements of Forgotten Realms, than, say, Cerilia . </p><p></p><p>Which becomes something of an issue in play. You want to bring the setting to life, but, you also have to actually run the adventure, balance out what the players are doing, and juggle fifteen other balls. And, in the face of that, you have player apathy over the details of the setting itself because they are far more interested in their own characters and whatever the group is doing right now.</p><p></p><p>I mean, recently I started my Ghosts of Saltmarsh campaign. I expressly told the group we would do character generation as a group. Session 0 starts and <u>every single one</u> of my players already had a character made, complete with background, NONE of them actually referencing the campaign. Drives me up the wall, but, hey, what are you going to do?</p><p></p><p>This is a problem I've been dealing with across many groups and ages. Trying to ground groups in a setting is HARD and often somewhat akin to nailing jello to a tree. I remember back when trying to get the group into Scarred Lands and having EXACTLY the same issues. </p><p></p><p>IME, most players do not care at all about settings. All the hoopla about blowing up settings and setting fidelity and "distinctness" of settings is all in the DM's head.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7807086, member: 22779"] Well, that's kinda my point. When you start with, say, Forgotten Realms, you can lean on the fact that your players probably have a decent knowledge of the setting. Or, at least it's far more likely that they know about elements of Forgotten Realms, than, say, Cerilia . Which becomes something of an issue in play. You want to bring the setting to life, but, you also have to actually run the adventure, balance out what the players are doing, and juggle fifteen other balls. And, in the face of that, you have player apathy over the details of the setting itself because they are far more interested in their own characters and whatever the group is doing right now. I mean, recently I started my Ghosts of Saltmarsh campaign. I expressly told the group we would do character generation as a group. Session 0 starts and [U]every single one[/U] of my players already had a character made, complete with background, NONE of them actually referencing the campaign. Drives me up the wall, but, hey, what are you going to do? This is a problem I've been dealing with across many groups and ages. Trying to ground groups in a setting is HARD and often somewhat akin to nailing jello to a tree. I remember back when trying to get the group into Scarred Lands and having EXACTLY the same issues. IME, most players do not care at all about settings. All the hoopla about blowing up settings and setting fidelity and "distinctness" of settings is all in the DM's head. [/QUOTE]
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