Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Meta - Forums About Forums
Archive-threads
What is "grim and gritty" and "low magic" anyway?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ManicFuel" data-source="post: 1421022" data-attributes="member: 16811"><p>I'll jump back in on this one.</p><p></p><ul> <li data-xf-list-type="ul">Removing spells from the game tends to cause player revolt, so I limit spell availablity to magic schools. Finding the School of Fire and convincing the master to teach a few spells is an adventure.</li> <li data-xf-list-type="ul">Allow any spellcasting class, but require a feat (Magical Aptitude from 3.5 works well) and a tutor for class entry.</li> <li data-xf-list-type="ul">Make magic items count. No +1 anything or cure light wounds potions. If magic is rare, those few who can enchant items will create something special. +3 mithral plate, <em>heal</em> potions, +4 flaming scimitar, etc, are examples of the types of treasures I hand out. </li> <li data-xf-list-type="ul">Don't be shy about giving these items to PCs of a lower level than normal. It is the usually the only item of that type they will find! </li> <li data-xf-list-type="ul">Introduce low magic and grim and gritty seperately. When PCs can still "get hit 5 times with an axe" and live, it gives them some leeway when judging encounter strength. Learn the nuances of each side independently.</li> <li data-xf-list-type="ul">I second the use of humanoids as antagonists, especially under 3.x, where monsters can have class levels. This makes encounter balance simpler.</li> <li data-xf-list-type="ul">I also second the escape routes. Running from or talking your way out of an encounter should ALWAYS be an option.</li> <li data-xf-list-type="ul">General advice for every campaign style, but it bears repeating. In every adventure, present the each PC with opportunities to do what they do best, and with situations where they must try something they do not do well. These go well in tandem: Fighter must make successive Spot/Listen checks or be surprised by low level warriors. Let him sweat why he needs to make these skill checks, then cut him loose on a few thugs.</li> </ul></blockquote><p></p>
[QUOTE="ManicFuel, post: 1421022, member: 16811"] I'll jump back in on this one. [list] [*]Removing spells from the game tends to cause player revolt, so I limit spell availablity to magic schools. Finding the School of Fire and convincing the master to teach a few spells is an adventure. [*]Allow any spellcasting class, but require a feat (Magical Aptitude from 3.5 works well) and a tutor for class entry. [*]Make magic items count. No +1 anything or cure light wounds potions. If magic is rare, those few who can enchant items will create something special. +3 mithral plate, [I]heal[/I] potions, +4 flaming scimitar, etc, are examples of the types of treasures I hand out. [*]Don't be shy about giving these items to PCs of a lower level than normal. It is the usually the only item of that type they will find! [*]Introduce low magic and grim and gritty seperately. When PCs can still "get hit 5 times with an axe" and live, it gives them some leeway when judging encounter strength. Learn the nuances of each side independently. [*]I second the use of humanoids as antagonists, especially under 3.x, where monsters can have class levels. This makes encounter balance simpler. [*]I also second the escape routes. Running from or talking your way out of an encounter should ALWAYS be an option. [*]General advice for every campaign style, but it bears repeating. In every adventure, present the each PC with opportunities to do what they do best, and with situations where they must try something they do not do well. These go well in tandem: Fighter must make successive Spot/Listen checks or be surprised by low level warriors. Let him sweat why he needs to make these skill checks, then cut him loose on a few thugs. [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
What is "grim and gritty" and "low magic" anyway?
Top