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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="Orius" data-source="post: 1423395" data-attributes="member: 8863"><p>Perhaps, but I'd disagree with this argument for two reason:</p><p></p><p>First, I think a preference for lmgng has as little to do with age as DMing ability. Just as not all people who prefer lmgng are imcompetant, I don't think it follows that not all of them are jaded, bitter 30-something or older players looking to recapture a classic D&D feel.</p><p></p><p>Second, it tends to impy (at least to me) that high magic high fantasy appeals to only young players, and I think that's almost akin to munchkin arguments made about similarly aged players.</p><p></p><p>Also, I think PCs who gain abilities like raise dead and teleport should be given chances to use them. It's not as much fun if the campaign ends after you've gotten maybe 2 uses of great abilities. </p><p></p><p>I do agree that 3e advancement is hard for someone of the 2e or earlier experience to get used to. It can seem <em>too</em> fast for long time D&D players. But I remember someone saying that people also don't have the time to play long campaigns that stretch out over 3 or 4 years of real time either, and that makes a valid counter-argument.</p><p></p><p>And the impression I've got from discussions about the ELH is that some epic stuff gets ridiculous in terms of power. In my games, 20th level is about the pinnacle of power reached only by the most powerful characters. I can handle the PCs going to as high as maybe 30th level, but past that it seems things break down. I would view stuff with like 60-80 levels or more to be totally overpowered in terms of how I set up my campaigns.</p></blockquote><p></p>
[QUOTE="Orius, post: 1423395, member: 8863"] Perhaps, but I'd disagree with this argument for two reason: First, I think a preference for lmgng has as little to do with age as DMing ability. Just as not all people who prefer lmgng are imcompetant, I don't think it follows that not all of them are jaded, bitter 30-something or older players looking to recapture a classic D&D feel. Second, it tends to impy (at least to me) that high magic high fantasy appeals to only young players, and I think that's almost akin to munchkin arguments made about similarly aged players. Also, I think PCs who gain abilities like raise dead and teleport should be given chances to use them. It's not as much fun if the campaign ends after you've gotten maybe 2 uses of great abilities. I do agree that 3e advancement is hard for someone of the 2e or earlier experience to get used to. It can seem [i]too[/i] fast for long time D&D players. But I remember someone saying that people also don't have the time to play long campaigns that stretch out over 3 or 4 years of real time either, and that makes a valid counter-argument. And the impression I've got from discussions about the ELH is that some epic stuff gets ridiculous in terms of power. In my games, 20th level is about the pinnacle of power reached only by the most powerful characters. I can handle the PCs going to as high as maybe 30th level, but past that it seems things break down. I would view stuff with like 60-80 levels or more to be totally overpowered in terms of how I set up my campaigns. [/QUOTE]
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What is "grim and gritty" and "low magic" anyway?
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