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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="tauton_ikhnos" data-source="post: 1426907" data-attributes="member: 16195"><p>And... the Journey of Odysseus, writ large, 20th level.</p><p></p><p><strong>Basic Plot:</strong></p><p>Poseidon is angry. He curses Odysseus. Odysseus does not have the ability to fight off curse, so he goes long way around.</p><p></p><p>That is the ORIGINAL plot, mind you. The GM nerfed Odysseus' mighty sailing skills, right there in text. So I'm going to nerf one thing, just like Homer did: his <em>ability to travel quickly and efficiently back home</em>.</p><p></p><p>D&D: Dimensional Anchor. On Odysseus. There's the start of your mythic tale.</p><p></p><p>Is there a nerf? Yes. <em>Just like there was in the mythic text.</em> I can see Odysseus' player whining already: "But I put 23 ranks in Navigation, skill focus, ocean born feat, and I've got a WIS 23... plus that astrolabe +2... what do you MEAN I can't find the way home, much less aim the ship at it? I've got a freaking +36 check!"</p><p></p><p><strong>The Journey</strong></p><p>Odysseus travels the ocean, blown from port to port, encountering strange and terrifying things.</p><p></p><p>D&D: Interplanar river. Odysseus sails down it, fiercely seeking for the proper natural gates (which will ignore Dim Anchor) to take him home. In the meantime, he goes from plane to plane, encountering strange and terrifying things.</p><p></p><p><strong>The Challenges & The Methods:</strong></p><p>Odysseus uses cleverness, some few magic items, and the sacrifice of his many men, to defeat strange and terrifying things. His skills also come into play, particularly his seamanship.</p><p></p><p>D&D: Same thing, run by competent GM, but with more magic items than the above, and clever use of spells. This is GAMIST aspect - there are challenges that are challenging, and clever players to defeat them. Since Odysseus is dim-anchored, seamanship will be particularly important in this story arc, and even though the player may curse the necessity in character, he will probably find it cool that he gets to show off.</p><p></p><p>Now, that wasn't so hard, was it?</p></blockquote><p></p>
[QUOTE="tauton_ikhnos, post: 1426907, member: 16195"] And... the Journey of Odysseus, writ large, 20th level. [b]Basic Plot:[/b] Poseidon is angry. He curses Odysseus. Odysseus does not have the ability to fight off curse, so he goes long way around. That is the ORIGINAL plot, mind you. The GM nerfed Odysseus' mighty sailing skills, right there in text. So I'm going to nerf one thing, just like Homer did: his [i]ability to travel quickly and efficiently back home[/i]. D&D: Dimensional Anchor. On Odysseus. There's the start of your mythic tale. Is there a nerf? Yes. [i]Just like there was in the mythic text.[/i] I can see Odysseus' player whining already: "But I put 23 ranks in Navigation, skill focus, ocean born feat, and I've got a WIS 23... plus that astrolabe +2... what do you MEAN I can't find the way home, much less aim the ship at it? I've got a freaking +36 check!" [b]The Journey[/b] Odysseus travels the ocean, blown from port to port, encountering strange and terrifying things. D&D: Interplanar river. Odysseus sails down it, fiercely seeking for the proper natural gates (which will ignore Dim Anchor) to take him home. In the meantime, he goes from plane to plane, encountering strange and terrifying things. [b]The Challenges & The Methods:[/b] Odysseus uses cleverness, some few magic items, and the sacrifice of his many men, to defeat strange and terrifying things. His skills also come into play, particularly his seamanship. D&D: Same thing, run by competent GM, but with more magic items than the above, and clever use of spells. This is GAMIST aspect - there are challenges that are challenging, and clever players to defeat them. Since Odysseus is dim-anchored, seamanship will be particularly important in this story arc, and even though the player may curse the necessity in character, he will probably find it cool that he gets to show off. Now, that wasn't so hard, was it? [/QUOTE]
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