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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1430752" data-attributes="member: 6398"><p>Well, mine just came today, and while there's a few things not to my taste, there are a few things I'd definitely would like to incorporate into my game.</p><ul> <li data-xf-list-type="ul">Environment Variant Races (to fine tune races I already have as well as develop races I "know" are there but never wrote up)</li> <li data-xf-list-type="ul">Variant Scout and Thug (Side Note: Expert variant looks very much like my own version)</li> <li data-xf-list-type="ul">Variant Paladins (although as Prestige Classes)</li> <li data-xf-list-type="ul">Bard as a Prestige Class (something I'd been considering, now made easy for me)</li> <li data-xf-list-type="ul">Backgrounds (under consideration, will likely do something modeled in a similar fashion but more setting-specific)</li> <li data-xf-list-type="ul">Action Points (although giving less, just to "try them out")</li> <li data-xf-list-type="ul">Contacts (for fleshing out background; contacts are actually a common occurance in our game already, but this UA system is good for characters starting above 1st Level to determine past associates)</li> <li data-xf-list-type="ul">Reputation</li> <li data-xf-list-type="ul">Taint</li> </ul><p>Stuff I already use/have done include:</p><ul> <li data-xf-list-type="ul">W&V (or essentially my own take, which I originally built from SW combined with various bits from message board discussions)</li> <li data-xf-list-type="ul">Spell Points with a Fatigue-like system is something I already have, converted from <em>Spells & Magic</em>.</li> <li data-xf-list-type="ul">Paladin as a Prestige Class (Barbarians and Monks, too)</li> <li data-xf-list-type="ul">Defense Bonus and DR for Armor (although Defense is scaled higher, combined with a defense roll, with your Defense roll effected by the Armor, thus providing a Defense mechanic that scales with the Attack mechanic)</li> <li data-xf-list-type="ul">Facing (based on MEG's Fighter's Corner)</li> <li data-xf-list-type="ul">Themed Summoning (albeit through a different method)</li> <li data-xf-list-type="ul">Legendary Weapons (from their initial release in <em>Swords of Our Fathers</em>)</li> <li data-xf-list-type="ul">Sanity (although becoming more familiar with these rules, combined with some commentary regarding them in the Sanity thread, I'm looking at the possibility of merging the system I use with the UA version; still not sure, yet, and will likely throw that one past the group for their opinion.)</li> </ul><p>Not sure if I'll actually use them, but I am looking over the Incantations and these do seem nice. Not entirely sure if I want to use them, as I already applied True Ritual rules to spells our group wanted to trim-down and I feel the two would occupy the same "niche" of spellcasting methodologies. I can see them having been a great addition if such wasn't the case already.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1430752, member: 6398"] Well, mine just came today, and while there's a few things not to my taste, there are a few things I'd definitely would like to incorporate into my game. [list] [*]Environment Variant Races (to fine tune races I already have as well as develop races I "know" are there but never wrote up) [*]Variant Scout and Thug (Side Note: Expert variant looks very much like my own version) [*]Variant Paladins (although as Prestige Classes) [*]Bard as a Prestige Class (something I'd been considering, now made easy for me) [*]Backgrounds (under consideration, will likely do something modeled in a similar fashion but more setting-specific) [*]Action Points (although giving less, just to "try them out") [*]Contacts (for fleshing out background; contacts are actually a common occurance in our game already, but this UA system is good for characters starting above 1st Level to determine past associates) [*]Reputation [*]Taint [/list] Stuff I already use/have done include: [list] [*]W&V (or essentially my own take, which I originally built from SW combined with various bits from message board discussions) [*]Spell Points with a Fatigue-like system is something I already have, converted from [i]Spells & Magic[/i]. [*]Paladin as a Prestige Class (Barbarians and Monks, too) [*]Defense Bonus and DR for Armor (although Defense is scaled higher, combined with a defense roll, with your Defense roll effected by the Armor, thus providing a Defense mechanic that scales with the Attack mechanic) [*]Facing (based on MEG's Fighter's Corner) [*]Themed Summoning (albeit through a different method) [*]Legendary Weapons (from their initial release in [i]Swords of Our Fathers[/i]) [*]Sanity (although becoming more familiar with these rules, combined with some commentary regarding them in the Sanity thread, I'm looking at the possibility of merging the system I use with the UA version; still not sure, yet, and will likely throw that one past the group for their opinion.) [/list] Not sure if I'll actually use them, but I am looking over the Incantations and these do seem nice. Not entirely sure if I want to use them, as I already applied True Ritual rules to spells our group wanted to trim-down and I feel the two would occupy the same "niche" of spellcasting methodologies. I can see them having been a great addition if such wasn't the case already. [/QUOTE]
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