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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1431821" data-attributes="member: 6398"><p>Indeed, it's often the nature of most LM games to bestow the players with "upper level" items at "mid levels" (6-12) rather than a constant upgrading of items from minor to major. It's even occured where artifacts/epic items have landed in the hands of a low level character (although not being able to draw upon the "full might" of the item, or the item being most useful only in certain situations, are features often applied to provide balance).</p><p> </p><p>My solution in that regard was to alter the way Wounds are determined, being handled as (<em>Constitution x Size multiple) + BAB</em>. This has worked wonders to prevent melee types from being nerfed.</p><p> </p><p>Yep.</p><p> </p><p>Question: By "free multiclassing", due you mean to indicate that there is no Exp penalty for "uneven" multiclassing? Reason I ask is that Favored Classes are, to a degree, a part of Racial balace, and while I dumped the penalty, I retained Favored Classes by applying a "reward" system for taking levels in the Class (that being the semi-popular +1 Skill Point per Class Level variant that you might have seen pop up on the boards from time to time).</p><p> </p><p>Welcome to the club.:\ </p><p> </p><p>How much of it's on the web? Sounds like a good read.</p><p> </p><p>I've had good experiences in this regard; Indeed, my players were put off by 3E and insisted that I wouldn't be able to preserve the feel and flavor of our campaign if we converted. After explaining the d20 engine and how it works, and that seperating the operating mechanic from the conditions and expectations of D&D itself was possible, they got really excited. And while a bit <em>has</em> changed from the 2E campaign regarding mechanics and meta-game set ups (and after 3 years is <em>still</em> being thought out and improved on through continued game play), flavor and fairness have definately been retained, much to the delight of my group.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1431821, member: 6398"] Indeed, it's often the nature of most LM games to bestow the players with "upper level" items at "mid levels" (6-12) rather than a constant upgrading of items from minor to major. It's even occured where artifacts/epic items have landed in the hands of a low level character (although not being able to draw upon the "full might" of the item, or the item being most useful only in certain situations, are features often applied to provide balance). My solution in that regard was to alter the way Wounds are determined, being handled as ([i]Constitution x Size multiple) + BAB[/i]. This has worked wonders to prevent melee types from being nerfed. Yep. Question: By "free multiclassing", due you mean to indicate that there is no Exp penalty for "uneven" multiclassing? Reason I ask is that Favored Classes are, to a degree, a part of Racial balace, and while I dumped the penalty, I retained Favored Classes by applying a "reward" system for taking levels in the Class (that being the semi-popular +1 Skill Point per Class Level variant that you might have seen pop up on the boards from time to time). Welcome to the club.:\ How much of it's on the web? Sounds like a good read. I've had good experiences in this regard; Indeed, my players were put off by 3E and insisted that I wouldn't be able to preserve the feel and flavor of our campaign if we converted. After explaining the d20 engine and how it works, and that seperating the operating mechanic from the conditions and expectations of D&D itself was possible, they got really excited. And while a bit [i]has[/i] changed from the 2E campaign regarding mechanics and meta-game set ups (and after 3 years is [i]still[/i] being thought out and improved on through continued game play), flavor and fairness have definately been retained, much to the delight of my group. [/QUOTE]
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