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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1431897" data-attributes="member: 94"><p>Grim Tales sets the Massive Damage Threshold at CON + armor + natural armor. In effect, an attack must pierce both the armor and the CON to force a Massive Damage save.</p><p></p><p>I find that in gritty games overall, damage dealing capacity is also reduced. Giving a dragon a MAS of CON x Size effectively means the MAS will never be used.</p><p></p><p>On the other hand, since natural armor scales up with size anyway, I found it works pretty good to increase MAS without necessarily putting it out of reach entirely.</p><p></p><p>Although Grim Tales is low magic, it remains high adventure/action, so dropping a dragon with a shot to the heart should remain a (albeit distant) possibility.</p><p></p><p>I also made a last-minute incorporation of the Armor Damage Conversion rules from Unearthed Arcana, though those are optional. As noted in UA, that particular rule doesn't change the duration of combat, it merely means that most combats will end with unconscious characters, rather than dead ones. (Which, in itself, has its own grim implications.)</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1431897, member: 94"] Grim Tales sets the Massive Damage Threshold at CON + armor + natural armor. In effect, an attack must pierce both the armor and the CON to force a Massive Damage save. I find that in gritty games overall, damage dealing capacity is also reduced. Giving a dragon a MAS of CON x Size effectively means the MAS will never be used. On the other hand, since natural armor scales up with size anyway, I found it works pretty good to increase MAS without necessarily putting it out of reach entirely. Although Grim Tales is low magic, it remains high adventure/action, so dropping a dragon with a shot to the heart should remain a (albeit distant) possibility. I also made a last-minute incorporation of the Armor Damage Conversion rules from Unearthed Arcana, though those are optional. As noted in UA, that particular rule doesn't change the duration of combat, it merely means that most combats will end with unconscious characters, rather than dead ones. (Which, in itself, has its own grim implications.) Wulf [/QUOTE]
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What is "grim and gritty" and "low magic" anyway?
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