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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="malladin" data-source="post: 1432145" data-attributes="member: 8230"><p>That's an interesting idea. Our philosophy with DarkLore was a fantasy-ised D20 Modern, so we simply adapted the D20M massive damage mechanic, but borrowed Mutants and Mastermind's critical hit system to end up with something which copes with reducing a character's abiluity as they take critical hits (one of the best things about the storyteller system style health levels) whilst retaining the need for them to keep an eye on those nasty little nicks that can add up to them blacking out (which storyteller health levels does not account very well for.</p><p> </p><p> </p><p>We got around that by completely rejigging the race system. Now all races can freely multiclass and get a bonus feat, but only humans get a free choice on these feats. This means that most other races are a little more powerful, as they tend to be in the literature, particularly Tolkein. So we came up with a new mechanic for letting people play more powerful races which doesn't involve messing around with ECLs.</p><p> </p><p> </p><p>As a PDF product its all 'on the web', but unfortunately not all for free. we have a preview available from this link: </p><p><a href="http://www.malladinsgate.com/downloads/previews/DarkLorePreview.zip" target="_blank">http://www.malladinsgate.com/downloads/previews/DarkLorePreview.zip</a></p><p>This has the basic classes, prior to a slight reshuffle following 3.5 release. The product is self is only $5 and can be downloaded from RPGNow (<a href="http://www.rpgnow.com/product_info.php?products_id=2146" target="_blank">http://www.rpgnow.com/product_info.php?products_id=2146</a>&). Plus all our takings go to ENWorld's continued upkeep.</p><p> </p><p>Cheerio,</p><p> </p><p>Ben</p></blockquote><p></p>
[QUOTE="malladin, post: 1432145, member: 8230"] That's an interesting idea. Our philosophy with DarkLore was a fantasy-ised D20 Modern, so we simply adapted the D20M massive damage mechanic, but borrowed Mutants and Mastermind's critical hit system to end up with something which copes with reducing a character's abiluity as they take critical hits (one of the best things about the storyteller system style health levels) whilst retaining the need for them to keep an eye on those nasty little nicks that can add up to them blacking out (which storyteller health levels does not account very well for. We got around that by completely rejigging the race system. Now all races can freely multiclass and get a bonus feat, but only humans get a free choice on these feats. This means that most other races are a little more powerful, as they tend to be in the literature, particularly Tolkein. So we came up with a new mechanic for letting people play more powerful races which doesn't involve messing around with ECLs. As a PDF product its all 'on the web', but unfortunately not all for free. we have a preview available from this link: [url="http://www.malladinsgate.com/downloads/previews/DarkLorePreview.zip"]http://www.malladinsgate.com/downloads/previews/DarkLorePreview.zip[/url] This has the basic classes, prior to a slight reshuffle following 3.5 release. The product is self is only $5 and can be downloaded from RPGNow ([url="http://www.rpgnow.com/product_info.php?products_id=2146"]http://www.rpgnow.com/product_info.php?products_id=2146[/url]&). Plus all our takings go to ENWorld's continued upkeep. Cheerio, Ben [/QUOTE]
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