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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="takyris" data-source="post: 1432332" data-attributes="member: 5171"><p>Great thread. <strong>GREAT</strong> thread.</p><p></p><p>Not much to add -- I've done D&D and d20 Modern recently. d20 Modern ended up being lmgng, since the characters were ordinary folks investigating an island with Odd Occurrences. After the TPK (ah, Takyris the new d20M GM, with his less than stellar grasp of the mechanics and consequences thereof), we played other stuff for awhile.</p><p></p><p>I recently asked my players what they wanted to do for the next game. A low-magic historical-setting game was on the list. I said I'd be using d20 Modern classes and rules, with skills and some class abilities altered to keep things balanced (ie, making an Alchemist to replace the Techie AdC). My players, as a group, said, "Nah, not interested. If we're playing in a fantasy game, we want to be able to blow stuff up."</p><p></p><p>Case closed. The DM's job is to give the players the kind of game they want.</p><p></p><p>Personally, I can enjoy either. I enjoyed Pirates of the Carribean, which was low-magic -- no spellcasters, one magical effect -- and I enjoy watching Justice League -- all kinds of people with amazingly powerful powers. i can get a sense of character from both. Both held vast amounts of enjoyment for me. For me, the key is to know which one I want to play, and which one I want to DM, and which one my players want me to DM.</p><p></p><p>Depending on the exact definition of gng, however, I'm not sure I'm as interested. Was PotC grim & gritty? Nobody took on a full regiment of soldiers -- when the heroes did, they got captured. On the other hand, nobody lost an eye or suffered internal bleeding or anything like that. It is, as people better than I have noted, a spectrum. At various levels of grittyness, you get, for one melee attack of a mid-level character by another mid-level character:</p><p></p><p>Grittiness level:</p><p></p><p>Low: You slash at him, and he flies backward and crushes a brick wall from the sheer force of your power. Then he gets up, sneers, and says, "It'll take more than that to take down Ol' Gruff!"</p><p></p><p>Medium: You slash at him, and he parries but seems a little slower to react now -- maybe you nicked him?</p><p></p><p>High: You slash at him, and he takes a slash across his hip as he tries to parry. He's bleeding freely, and he's going to be slowed down if he tries to move very quickly.</p><p></p><p>Uber: You slash at him, and you hit. Hold on, I'm going to make his Pain Threshold check, his Shock check, his Fear check, his Arterial check, his Bone Chip check, his Tendon check, and his Musculature check. I'll wait on Disease and Rust Poisoning until after the combat.</p><p></p><p>Frankly, I like swashbuckling in my fantasy. Swashbucklers don't take on entire regiments -- or, if they do, it's because they're leaping across tables and slashing the ropes holding candelabras and such. It's not because they're cutting a swath through the entirety of the town guard. That said, swashbucklers also don't die from a single hit unless they're fighting someone MUCH more powerful than they are.</p><p></p><p>Ergo, that's what I tend to play. d20 Modern lets me get most of that, and D&D lets me get the rest. And M&M lets me shoot laser beams. Come on. Laser beams. Don't tell me you never wanted to shoot laser beams...</p></blockquote><p></p>
[QUOTE="takyris, post: 1432332, member: 5171"] Great thread. [b]GREAT[/b] thread. Not much to add -- I've done D&D and d20 Modern recently. d20 Modern ended up being lmgng, since the characters were ordinary folks investigating an island with Odd Occurrences. After the TPK (ah, Takyris the new d20M GM, with his less than stellar grasp of the mechanics and consequences thereof), we played other stuff for awhile. I recently asked my players what they wanted to do for the next game. A low-magic historical-setting game was on the list. I said I'd be using d20 Modern classes and rules, with skills and some class abilities altered to keep things balanced (ie, making an Alchemist to replace the Techie AdC). My players, as a group, said, "Nah, not interested. If we're playing in a fantasy game, we want to be able to blow stuff up." Case closed. The DM's job is to give the players the kind of game they want. Personally, I can enjoy either. I enjoyed Pirates of the Carribean, which was low-magic -- no spellcasters, one magical effect -- and I enjoy watching Justice League -- all kinds of people with amazingly powerful powers. i can get a sense of character from both. Both held vast amounts of enjoyment for me. For me, the key is to know which one I want to play, and which one I want to DM, and which one my players want me to DM. Depending on the exact definition of gng, however, I'm not sure I'm as interested. Was PotC grim & gritty? Nobody took on a full regiment of soldiers -- when the heroes did, they got captured. On the other hand, nobody lost an eye or suffered internal bleeding or anything like that. It is, as people better than I have noted, a spectrum. At various levels of grittyness, you get, for one melee attack of a mid-level character by another mid-level character: Grittiness level: Low: You slash at him, and he flies backward and crushes a brick wall from the sheer force of your power. Then he gets up, sneers, and says, "It'll take more than that to take down Ol' Gruff!" Medium: You slash at him, and he parries but seems a little slower to react now -- maybe you nicked him? High: You slash at him, and he takes a slash across his hip as he tries to parry. He's bleeding freely, and he's going to be slowed down if he tries to move very quickly. Uber: You slash at him, and you hit. Hold on, I'm going to make his Pain Threshold check, his Shock check, his Fear check, his Arterial check, his Bone Chip check, his Tendon check, and his Musculature check. I'll wait on Disease and Rust Poisoning until after the combat. Frankly, I like swashbuckling in my fantasy. Swashbucklers don't take on entire regiments -- or, if they do, it's because they're leaping across tables and slashing the ropes holding candelabras and such. It's not because they're cutting a swath through the entirety of the town guard. That said, swashbucklers also don't die from a single hit unless they're fighting someone MUCH more powerful than they are. Ergo, that's what I tend to play. d20 Modern lets me get most of that, and D&D lets me get the rest. And M&M lets me shoot laser beams. Come on. Laser beams. Don't tell me you never wanted to shoot laser beams... [/QUOTE]
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