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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="WizarDru" data-source="post: 1434718" data-attributes="member: 151"><p>Neither of which was the sole focus of the thread, as you were representing it.</p><p> </p><p>Either way, this is the crux of what I'm not agreeing with...you say "less" and I say "different". Can you do a mystery at high level? Yes, but it will not be of the 'four people in a room, the door was locked, whodunnit?' variety. There are new and different kinds of stories that can only be done at high level to take the place of low-level adventures. There are not fewer types of stories, but if you only want to tell certain types of stories, then you <strong>will</strong> have a problem, becuase high level magic <strong>will</strong> sufficiently defuse those stories.</p><p> </p><p>As PC has said, instead of nerfing character abilities, you require them. I certainly don't advocate removing players hard-won abilities, and I agree that developing solutions that deny them those powers to make the game work is a poor solution. That's not the same thing as saying that high-level games are less varied than low-level games. And many games will work at any level, such as the politics that occured in my game last night, which would have worked at 3rd level as well as 23rd level....but not the specific elements, such as the requirement that the PCs teleport to four different locations that are all over the world, for example, or the interaction with their ancient gold dragon mentor and the repelling of an invasion and the discussion of constructing a new mage's guild in the aftermath of the near-apocalypse. It's all relative.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1434718, member: 151"] Neither of which was the sole focus of the thread, as you were representing it. Either way, this is the crux of what I'm not agreeing with...you say "less" and I say "different". Can you do a mystery at high level? Yes, but it will not be of the 'four people in a room, the door was locked, whodunnit?' variety. There are new and different kinds of stories that can only be done at high level to take the place of low-level adventures. There are not fewer types of stories, but if you only want to tell certain types of stories, then you [b]will[/b] have a problem, becuase high level magic [b]will[/b] sufficiently defuse those stories. As PC has said, instead of nerfing character abilities, you require them. I certainly don't advocate removing players hard-won abilities, and I agree that developing solutions that deny them those powers to make the game work is a poor solution. That's not the same thing as saying that high-level games are less varied than low-level games. And many games will work at any level, such as the politics that occured in my game last night, which would have worked at 3rd level as well as 23rd level....but not the specific elements, such as the requirement that the PCs teleport to four different locations that are all over the world, for example, or the interaction with their ancient gold dragon mentor and the repelling of an invasion and the discussion of constructing a new mage's guild in the aftermath of the near-apocalypse. It's all relative. [/QUOTE]
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What is "grim and gritty" and "low magic" anyway?
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