Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
What is "grim and gritty" and "low magic" anyway?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bendris Noulg" data-source="post: 1436715" data-attributes="member: 6398"><p>Quite the opposite... Picture this if you will: I'm in my local gaming store and I pick up a book. I open it up, look at a page, and say, "cheesey". I flip the page, "cheesey", flip again. "Cheese," flip, "cheese", flip, "cheese", flip...</p><p> </p><p>And this is the Player's Handbook.</p><p> </p><p>I'm not assuming. I'm assessing the flavor of the default setting (and the rules that support it) based on their presentation within the rule books.</p><p> </p><p>Boy, are you wrong.</p><p> </p><p>Tell you what... Go back to page 1 of this thread and start reading from the beginning. Note how many derogatory statements are made about low magic games before the people that play low magic start "firing back". The reason being that most low magic gamers have no inherent desire to rip on high magic games; We'd rather talk about what we <em>like</em> about low magic rather than what we <em>don't like</em> about high magic. Yet, after X pages of defending our personal tastes, it's eventually going to turn towards what we don't like about high magic since stating what we do like about low magic doesn't seem to satisfy the "other side" of the debate.</p><p> </p><p>Interestingly, rather than solving the problem, this seems to only add more logs to the fire.</p><p> </p><p>In short, forget everything that's been said in this thread about what people don't like about high magic, leaving only the reasons given for liking low magic. If these reasons aren't enough, than why not just state that you think we're wrong and that neither diplomacy nor anecdotes are going to sway your opinion (which would be far more effective than spending X number of pages telling folks they're tastes are wrong or misguided).</p><p> </p><p>I don't like high magic because it just comes across as cheesy. Too much magic. Too much superheroics. Character design focused on creating characters that don't interest me in regards to playing as or GMing for. A CR system that labels characters I would like to play as "sub par" or "ineffectual" when such things are actually a product of the individual group and not the generic rules.</p><p> </p><p>Again, re-read this thread from the beginning. It's full of them, and mostly about low magic.</p><p> </p><p>I don't need to "re-think" my criticisms; I fully stand by them. However, I'm not prone to post my criticisms until I feel that my tastes and prefereces have been attacked repeatedly and blatently long enough.</p><p> </p><p>As for the modules, no, I don't think WotC's adventures are bad examples. After all, if all these discussions assume that the D&D rules are the "standard" by which comparisons of gaming environments are made, than why wouldn't their D&D adventures be considered the "standard" by which comparisons of plots and adventures are made as well? WotC is either the shiznit or they aren't.</p><p> </p><p>I'm saying that one man's nerf is another man's challenge. At the very least, nerfs and fiat are common in literature, they are common in movies, they are common in the adventures WotC has produced, and they even have a fairly high-average frequency in the "How To" thread you started.</p><p> </p><p>In short, if you want the curteousy of being viewed as an exception to the stereotype, or even to have that stereotype-image removed from the community completely, than perhaps you should also consider a bit of fair play regarding those stereotypes you like to apply on others yourself.</p><p> </p><p>Open-mindedness and acceptance are two-way streets, last time I checked.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1436715, member: 6398"] Quite the opposite... Picture this if you will: I'm in my local gaming store and I pick up a book. I open it up, look at a page, and say, "cheesey". I flip the page, "cheesey", flip again. "Cheese," flip, "cheese", flip, "cheese", flip... And this is the Player's Handbook. I'm not assuming. I'm assessing the flavor of the default setting (and the rules that support it) based on their presentation within the rule books. Boy, are you wrong. Tell you what... Go back to page 1 of this thread and start reading from the beginning. Note how many derogatory statements are made about low magic games before the people that play low magic start "firing back". The reason being that most low magic gamers have no inherent desire to rip on high magic games; We'd rather talk about what we [i]like[/i] about low magic rather than what we [i]don't like[/i] about high magic. Yet, after X pages of defending our personal tastes, it's eventually going to turn towards what we don't like about high magic since stating what we do like about low magic doesn't seem to satisfy the "other side" of the debate. Interestingly, rather than solving the problem, this seems to only add more logs to the fire. In short, forget everything that's been said in this thread about what people don't like about high magic, leaving only the reasons given for liking low magic. If these reasons aren't enough, than why not just state that you think we're wrong and that neither diplomacy nor anecdotes are going to sway your opinion (which would be far more effective than spending X number of pages telling folks they're tastes are wrong or misguided). I don't like high magic because it just comes across as cheesy. Too much magic. Too much superheroics. Character design focused on creating characters that don't interest me in regards to playing as or GMing for. A CR system that labels characters I would like to play as "sub par" or "ineffectual" when such things are actually a product of the individual group and not the generic rules. Again, re-read this thread from the beginning. It's full of them, and mostly about low magic. I don't need to "re-think" my criticisms; I fully stand by them. However, I'm not prone to post my criticisms until I feel that my tastes and prefereces have been attacked repeatedly and blatently long enough. As for the modules, no, I don't think WotC's adventures are bad examples. After all, if all these discussions assume that the D&D rules are the "standard" by which comparisons of gaming environments are made, than why wouldn't their D&D adventures be considered the "standard" by which comparisons of plots and adventures are made as well? WotC is either the shiznit or they aren't. I'm saying that one man's nerf is another man's challenge. At the very least, nerfs and fiat are common in literature, they are common in movies, they are common in the adventures WotC has produced, and they even have a fairly high-average frequency in the "How To" thread you started. In short, if you want the curteousy of being viewed as an exception to the stereotype, or even to have that stereotype-image removed from the community completely, than perhaps you should also consider a bit of fair play regarding those stereotypes you like to apply on others yourself. Open-mindedness and acceptance are two-way streets, last time I checked. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
What is "grim and gritty" and "low magic" anyway?
Top