What is GURPS?


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Generic Universal RolePlaying System.

I'll try rephrasing what I said before. . . It's difficult (and maybe a bit pointless) to compare it directly to D&D, as it can do so many different things, pseudo-medieval fantasy being just one of them. Best way is to see for yourself, by picking up GURPS Lite free at the site I linked to above, and/or looking through the core books.
 
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Some people buy the setting books they want and use a different rules system than GURPS itself.

The setting books are often well done like that, so even if you don't use the GURPS rules, you might like some of the setting books.

That said, I have some people that swear by the GURPS rules. Combat is more deadly, especially once guns are brought to the party, so there is more gritty realism in the baseline rules (although there are "Swashbuckling" options to get more of the "hordes of mooks go down before my blade" feel).
 

Particle_Man said:
The setting books are often well done like that, so even if you don't use the GURPS rules, you might like some of the setting books.

This is true. They don't have near the offerings they once did, but in the day, they had great, well researched books on dozens of topics and game worlds. You can still get many of them.

I am really NOT a fan of the system, but I love some of the books.

That said, HERO is beginning to fill the same need for me these days. Their PULP HERO line has some great titles and is feeding my Spirit of the Century game.
 

Knightlord said:
Just wondering: What's GURPS, and how would you compare it to D&D?

As others have said: Generic Universal Role Playing System...

It's point buy, so everything you choose for your character either gives you points or costs points.

There are no "classes" as each power or stat or ability or skill is purchased individually.

The GM (or a group decision) sets the starting number of points you get, although there are guidelines.

There are no levels. XP translates into points that you use to purchase more of the above.

There are TONS of different campaign options... (Hence Generic) Fantasy, Old West, Martial Arts, Sci-Fi, Time Travel, Super Heros... Anything you can think of you can probably find a GURPS book for...

You can mix and match the above. (sometimes it's harder, but for the most part...)

It only uses d6's... Thats what bugs me the most... I get bored of only using one die type.

It's an OK game... Point buy games get weird for me though... I think it's the lack of a defined "Ohhh I leveled up!" moment, which causes them to seem like nothing ever changes... (even though it does.)

I prefer the old edition books to the new one.
 

I don't really like the game itself but the setting books are good. The old ones from GURPS 3e were better in my opinion even if the art wasn't so great. They were well researched, well-written, and gave just the sort of information and advice you needed. I use them rather frequently for other systems they have so much to swipe.
 

GURPs is a fairly decent game. I played in a 3rd edition GURPs fantasy/pirate game recently. It was loads of fun. It won't replace d20 modern for me, but its definitely worth taking a look at.
 

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