Knightlord said:
Just wondering: What's GURPS, and how would you compare it to D&D?
As others have said: Generic Universal Role Playing System...
It's point buy, so everything you choose for your character either gives you points or costs points.
There are no "classes" as each power or stat or ability or skill is purchased individually.
The GM (or a group decision) sets the starting number of points you get, although there are guidelines.
There are no levels. XP translates into points that you use to purchase more of the above.
There are TONS of different campaign options... (Hence Generic) Fantasy, Old West, Martial Arts, Sci-Fi, Time Travel, Super Heros... Anything you can think of you can probably find a GURPS book for...
You can mix and match the above. (sometimes it's harder, but for the most part...)
It only uses d6's... Thats what bugs me the most... I get bored of only using one die type.
It's an OK game... Point buy games get weird for me though... I think it's the lack of a defined "Ohhh I leveled up!" moment, which causes them to seem like nothing ever changes... (even though it does.)
I prefer the old edition books to the new one.