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What is GURPS?
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<blockquote data-quote="Zinovia" data-source="post: 4321251" data-attributes="member: 57373"><p>GURPS is an intriguing idea that didn't work well for me in play. I was in a campaign for a year or so, and while we had some fun in the game, I personally preferred other systems' mechanics. Everything about GURPS *sounds* good in theory, but I found actual play to be disappointing. </p><p></p><p>3d6 rolls for most everything means that most results will be average. This is less "swingy" than D&D's flat d20 rolls, where you are just as likely to roll a 1, a 20, or a 10. This is good in theory if you want most results to be in the mid-range. Just optimize your character to be really good at their specific skills, and you will practically always succeed even at difficult tasks.</p><p></p><p>I felt that GURPS had too few stats (I was playing back in 1990, so I'm not referencing whatever the current edition is doing). I played GURPS during my Rolemaster years (and was running a Rolemaster game at the same time). RM had 10 stats, GURPS had 4 (with some derived from those 4). It was too hard for me to get the flavor I wanted for my character. In order to have some stats high, I had to make others (that didn't fit my character concept) high also, because the system was too coarsely grained. </p><p></p><p>Combat was more deadly, and thus there seemed to be more incentive to finish fights ASAP. My character was so optimized with her rapier skill that I could target a helm's eye slot pretty easily. So it made combat less interesting. Most fights played out the same more or less. I'd get close, jab them in the face, and they'd fall over screaming. There certainly was more to it than that, but overall, less fun than my experiences with D&D or RM. </p><p></p><p>Some of the issues were due to the GM rather than the game system, as he was in lust with one of the players and hers was the Mary Sue character of the campaign (she got to save the day while the rest of us were her supporting cast). Nonetheless, I believe GURPS was the product that was near the top of the thread that asked the question "What RPG product did you think you'd love and wound up hating?". </p><p></p><p>So while my memories of GURPS are a bit hazy, I did play it for over a year, and think that it's an interesting concept that just doesn't pan out well in actual play (for some people anyway). The source books however were excellent.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4321251, member: 57373"] GURPS is an intriguing idea that didn't work well for me in play. I was in a campaign for a year or so, and while we had some fun in the game, I personally preferred other systems' mechanics. Everything about GURPS *sounds* good in theory, but I found actual play to be disappointing. 3d6 rolls for most everything means that most results will be average. This is less "swingy" than D&D's flat d20 rolls, where you are just as likely to roll a 1, a 20, or a 10. This is good in theory if you want most results to be in the mid-range. Just optimize your character to be really good at their specific skills, and you will practically always succeed even at difficult tasks. I felt that GURPS had too few stats (I was playing back in 1990, so I'm not referencing whatever the current edition is doing). I played GURPS during my Rolemaster years (and was running a Rolemaster game at the same time). RM had 10 stats, GURPS had 4 (with some derived from those 4). It was too hard for me to get the flavor I wanted for my character. In order to have some stats high, I had to make others (that didn't fit my character concept) high also, because the system was too coarsely grained. Combat was more deadly, and thus there seemed to be more incentive to finish fights ASAP. My character was so optimized with her rapier skill that I could target a helm's eye slot pretty easily. So it made combat less interesting. Most fights played out the same more or less. I'd get close, jab them in the face, and they'd fall over screaming. There certainly was more to it than that, but overall, less fun than my experiences with D&D or RM. Some of the issues were due to the GM rather than the game system, as he was in lust with one of the players and hers was the Mary Sue character of the campaign (she got to save the day while the rest of us were her supporting cast). Nonetheless, I believe GURPS was the product that was near the top of the thread that asked the question "What RPG product did you think you'd love and wound up hating?". So while my memories of GURPS are a bit hazy, I did play it for over a year, and think that it's an interesting concept that just doesn't pan out well in actual play (for some people anyway). The source books however were excellent. [/QUOTE]
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