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What is GURPS?
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<blockquote data-quote="pawsplay" data-source="post: 4323284" data-attributes="member: 15538"><p>The Hero System book already comes with a half dozen handguns, one or more shotguns, some SMGs, numerous vehicles, historical armor, etc. </p><p></p><p>GURPS comes with representative weapons of every Tech Level from 1 to 11 and stats for a riding camel. </p><p></p><p>So without going to any great lengths to stat anything, I can already pretty much run anything Feng Shui will do (very few creature or chi powers would be complicated enough to take more than a minute or two to convert, and the rest is already there). It's true, the main books only cover some very basic items, but sometimes, that's all you need. If you actually want a dozen kinds of revolver, stats for a WWII fighter plane, or Roman gladiator armor, yes, you'll want a sourcebook. </p><p></p><p>GURPS Characters + GURPS Campaigns + GURPS Banestorm is three books, just like D&D, and comes with a more developed game world. </p><p></p><p>HERO System 5th + The Turakian Age, likewise. </p><p></p><p>For either GURPS or HERO, you will find they each come with as many weapons and armors described as does D&D. In fact, both support mix and match armor, which D&D 4e does not. I think people are quick to level as a liability that which is actually an asset. Yes, sourcebooks make GURPS and HERO more newbie friendly and complete, but the books are already as newbie friendly and complete as is D&D, and in fewer books. </p><p></p><p>I can do a reasonable approximation of any 3.5 sample character in GURPS without the use of any soucebook whatsoever.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4323284, member: 15538"] The Hero System book already comes with a half dozen handguns, one or more shotguns, some SMGs, numerous vehicles, historical armor, etc. GURPS comes with representative weapons of every Tech Level from 1 to 11 and stats for a riding camel. So without going to any great lengths to stat anything, I can already pretty much run anything Feng Shui will do (very few creature or chi powers would be complicated enough to take more than a minute or two to convert, and the rest is already there). It's true, the main books only cover some very basic items, but sometimes, that's all you need. If you actually want a dozen kinds of revolver, stats for a WWII fighter plane, or Roman gladiator armor, yes, you'll want a sourcebook. GURPS Characters + GURPS Campaigns + GURPS Banestorm is three books, just like D&D, and comes with a more developed game world. HERO System 5th + The Turakian Age, likewise. For either GURPS or HERO, you will find they each come with as many weapons and armors described as does D&D. In fact, both support mix and match armor, which D&D 4e does not. I think people are quick to level as a liability that which is actually an asset. Yes, sourcebooks make GURPS and HERO more newbie friendly and complete, but the books are already as newbie friendly and complete as is D&D, and in fewer books. I can do a reasonable approximation of any 3.5 sample character in GURPS without the use of any soucebook whatsoever. [/QUOTE]
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