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What is GURPS?
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<blockquote data-quote="robconley" data-source="post: 4324935" data-attributes="member: 5636"><p>I was trying to convince a friend to try GURPS 4th edition. We played together for 10 years in NERO live action roleplaying . NERO uses boffer combat and packets for spells. You say the incant "I call forth a magic missile" and throw the packet. If it hits the spell does damage and/or takes effect.</p><p></p><p>I was able to replicate the system using GURPS Powers. Not only replicate the effect but the feel of saying the incant and throwing the packet. Because GURPS is grounded in realism it was easy to simulate the physical limitation of a person throwing a bean bag with all it's limitations yet increase the magical effects that occured.</p><p></p><p>Playing NERO for 10 years has left us with a good sense of how a combat encounter should go. When we playtested it, it was eerie how accurately GURPS replicated the situations and choices we had to make. </p><p></p><p>Sure it wasn't perfect. Some of the point values caused things to be valued way differently but still it is a testament to the quality design of the system that it could come close.</p></blockquote><p></p>
[QUOTE="robconley, post: 4324935, member: 5636"] I was trying to convince a friend to try GURPS 4th edition. We played together for 10 years in NERO live action roleplaying . NERO uses boffer combat and packets for spells. You say the incant "I call forth a magic missile" and throw the packet. If it hits the spell does damage and/or takes effect. I was able to replicate the system using GURPS Powers. Not only replicate the effect but the feel of saying the incant and throwing the packet. Because GURPS is grounded in realism it was easy to simulate the physical limitation of a person throwing a bean bag with all it's limitations yet increase the magical effects that occured. Playing NERO for 10 years has left us with a good sense of how a combat encounter should go. When we playtested it, it was eerie how accurately GURPS replicated the situations and choices we had to make. Sure it wasn't perfect. Some of the point values caused things to be valued way differently but still it is a testament to the quality design of the system that it could come close. [/QUOTE]
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