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What is GURPS?
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<blockquote data-quote="Sanzuo" data-source="post: 4326152" data-attributes="member: 66180"><p>Hmm....</p><p></p><p>My group had an interesting run-in with GURPS.</p><p></p><p>Our regular GM bought the 4e core book and after making the rounds we all decided that the game was really in-depth. It may have been because it had been a completely new rules set, but we found it very complex and over the heads of some of the players who were pretty casual and had pretty much only played D&D before.</p><p></p><p>The novelty of it was still cool and we ran a few scenarios and even had a mini-campaign which turned out to be one of the most memorable science-fiction campaigns for me ever.</p><p></p><p>Still it seems the GM got burnt out on the system because of the complexity and we found it not very intuitive at all. I find that strange considering how amazingly popular GURPS really is and I often wonder what we were doing wrong. I have considered picking up the book again and giving it a serious read.</p><p></p><p>Probably nothing will come of it. I already had my only recently beginning Dark Heresy game put on indefinite hold on the count of D&D 4e hype. I'm hoping the DM will pick up the D&D torch sometime soon so I can run with my Dark Heresy game some more.</p><p></p><p>So yea, GURPS might stay shelfed for a while, which is too bad. I actually see a lot of potential in the system.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 4326152, member: 66180"] Hmm.... My group had an interesting run-in with GURPS. Our regular GM bought the 4e core book and after making the rounds we all decided that the game was really in-depth. It may have been because it had been a completely new rules set, but we found it very complex and over the heads of some of the players who were pretty casual and had pretty much only played D&D before. The novelty of it was still cool and we ran a few scenarios and even had a mini-campaign which turned out to be one of the most memorable science-fiction campaigns for me ever. Still it seems the GM got burnt out on the system because of the complexity and we found it not very intuitive at all. I find that strange considering how amazingly popular GURPS really is and I often wonder what we were doing wrong. I have considered picking up the book again and giving it a serious read. Probably nothing will come of it. I already had my only recently beginning Dark Heresy game put on indefinite hold on the count of D&D 4e hype. I'm hoping the DM will pick up the D&D torch sometime soon so I can run with my Dark Heresy game some more. So yea, GURPS might stay shelfed for a while, which is too bad. I actually see a lot of potential in the system. [/QUOTE]
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