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What is GURPS?
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<blockquote data-quote="robconley" data-source="post: 4327813" data-attributes="member: 5636"><p>You are standing in front of a uarmored guy and let him have with a broadsword. Comes out swinging and hits...</p><p></p><p>where?</p><p></p><p>If you take a shot across the chest. Ok you have broken ribs, broken sternum, broken collar bone, etc. You will be hurting , probably down, but not likely dead. Going to need another blow to finish the guy off.</p><p></p><p>This is a body shot.</p><p></p><p>In contrast aiming for the vital areas of your chest does considerably more damage. Particularity instead of swinging you thrust.</p><p></p><p>That another point of distinction, whether you swing with the sword or thrust the sword. Thrusting does less raw damage but any getting through armor is double. On an unarmored guy a thrust to the vitals can be devasating. </p><p></p><p>You have to remember that in real combat there are few one shot kills. Most exchanges involve bludgeoning the guy to death or unconsciousness. The sword wasn't razor sharp, didn't slice guys in two aka Howard's Conan stories. If you were lucky your first solid blow breaks some bones and cause massive bruising and slows the guy down enough for you subsequent blows to finish him off.</p><p></p><p>The critical hit charts provide for the one in a million spectacular shot. </p><p></p><p>The GURPS designers, authors, and editor do the research and try to translate into a fun and well designed game. Is it a perfect simulation, of course not, but it feels more realistic than most other RPGs even in it's basic combat version. It is far more playable than most other "Realistic combat" RPGs.</p></blockquote><p></p>
[QUOTE="robconley, post: 4327813, member: 5636"] You are standing in front of a uarmored guy and let him have with a broadsword. Comes out swinging and hits... where? If you take a shot across the chest. Ok you have broken ribs, broken sternum, broken collar bone, etc. You will be hurting , probably down, but not likely dead. Going to need another blow to finish the guy off. This is a body shot. In contrast aiming for the vital areas of your chest does considerably more damage. Particularity instead of swinging you thrust. That another point of distinction, whether you swing with the sword or thrust the sword. Thrusting does less raw damage but any getting through armor is double. On an unarmored guy a thrust to the vitals can be devasating. You have to remember that in real combat there are few one shot kills. Most exchanges involve bludgeoning the guy to death or unconsciousness. The sword wasn't razor sharp, didn't slice guys in two aka Howard's Conan stories. If you were lucky your first solid blow breaks some bones and cause massive bruising and slows the guy down enough for you subsequent blows to finish him off. The critical hit charts provide for the one in a million spectacular shot. The GURPS designers, authors, and editor do the research and try to translate into a fun and well designed game. Is it a perfect simulation, of course not, but it feels more realistic than most other RPGs even in it's basic combat version. It is far more playable than most other "Realistic combat" RPGs. [/QUOTE]
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