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What is GURPS?
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<blockquote data-quote="Zinovia" data-source="post: 4328019" data-attributes="member: 57373"><p>The newer editions may have changed this, but when I played GURPS, I found combat to be boring and repetitive. Once we'd been playing for awhile, it was too easy for me to kill the bad guys, and too hard for them to hurt me. The magic system was very restrictive, with powers building upon each other. In order to toss a fire attack, I first had to learn other simple fire spells that I didn't really care about. I could not build the powers I'd envisioned for my character in the way that I wanted. I ended up optimizing my rapier skill to insane degrees rather than focus as much on magic. </p><p></p><p>I have played Hero system only as a supers game (Champions), but enjoyed it more than GURPS. It has more stats, which makes it easier for me to define the character that I want. The powers are extremely flexible in the types of characters you can create. I like the separation of Stun (for non-lethal damage) and Body (for lethal). That's something I wish D&D had in order to resolve once and for all the debate over what hit points really represent. </p><p></p><p>Many games systems incorporate good concepts. GURPS reads extremely well, but I felt it was lackluster in play. Others love it. One of the reasons we're playing D&D right now is that we had player who was completely new to RPG's in the group. We wanted something easier than Rolemaster or Fantasy Hero, and went with D&D.</p><p></p><p>I think that class based systems have some advantages over strict point buy. It's generally easier to make characters (Rolemaster being an exception). People know more of what their "job" in the group is supposed to be. They will always be good at most of the stuff they need to do their job (weird multi-classes and PrC's made this not necessarily true in D&D either). Character levels provide an easier handle on how powerful a character is. Somehow it's more satisfying to say "I'm a 10th level rogue" rather than "I have 80 points and am good at this weapon, and those skills" (or whatever, I don't know what the numbers should be). </p><p></p><p>You pays your money, you takes your choice. I'm looking forward to trying out 4E soon, and will be sitting in the DM chair for the first time in over 10 years. GURPS and Hero are both good games as well, but I don't think our group would want to play them. I certainly don't want to GM for them. Good luck, whatever you may decide.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4328019, member: 57373"] The newer editions may have changed this, but when I played GURPS, I found combat to be boring and repetitive. Once we'd been playing for awhile, it was too easy for me to kill the bad guys, and too hard for them to hurt me. The magic system was very restrictive, with powers building upon each other. In order to toss a fire attack, I first had to learn other simple fire spells that I didn't really care about. I could not build the powers I'd envisioned for my character in the way that I wanted. I ended up optimizing my rapier skill to insane degrees rather than focus as much on magic. I have played Hero system only as a supers game (Champions), but enjoyed it more than GURPS. It has more stats, which makes it easier for me to define the character that I want. The powers are extremely flexible in the types of characters you can create. I like the separation of Stun (for non-lethal damage) and Body (for lethal). That's something I wish D&D had in order to resolve once and for all the debate over what hit points really represent. Many games systems incorporate good concepts. GURPS reads extremely well, but I felt it was lackluster in play. Others love it. One of the reasons we're playing D&D right now is that we had player who was completely new to RPG's in the group. We wanted something easier than Rolemaster or Fantasy Hero, and went with D&D. I think that class based systems have some advantages over strict point buy. It's generally easier to make characters (Rolemaster being an exception). People know more of what their "job" in the group is supposed to be. They will always be good at most of the stuff they need to do their job (weird multi-classes and PrC's made this not necessarily true in D&D either). Character levels provide an easier handle on how powerful a character is. Somehow it's more satisfying to say "I'm a 10th level rogue" rather than "I have 80 points and am good at this weapon, and those skills" (or whatever, I don't know what the numbers should be). You pays your money, you takes your choice. I'm looking forward to trying out 4E soon, and will be sitting in the DM chair for the first time in over 10 years. GURPS and Hero are both good games as well, but I don't think our group would want to play them. I certainly don't want to GM for them. Good luck, whatever you may decide. [/QUOTE]
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