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What is GURPS?
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<blockquote data-quote="ExploderWizard" data-source="post: 4328306" data-attributes="member: 66434"><p>1) In short, yes. Do not mistake usefulness for combat effectiveness. The point value of a character is not always a measure of his/her usefulness in combat. A 300 point character could be a wealthy socialite with many allies and connections but only as good as a normal untrained person in a fight. That same 300 points could be used to build one monster of a fighter instead.</p><p></p><p>2)The D&D combat round assumes multiple swings/ defenses are happening each turn (just not all rolled for) The GURPS one second combat round assumes nothing. Your attack roll indicates that your attack was good enough to strike a foe for real effect. The attack roll of skill 10 represents someone with little training trying to hit a target while still thinking about defending. If that person really just wanted to smack his target with a bat, then he could All Out Attack at 14 skill, making his chance to score a meaningful hit much higher.</p><p></p><p> The defense roll is a chance to actually take action against a credible attack. In GURPS terms everyone in D&D is making an all out attack every turn, increasing thier hit chance and giving up an opportunity to make an active defense. The defense roll gives combatants a bit more control over thier own fate. One can choose to swing like mad or fight in a cooler headed style. I like these options.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4328306, member: 66434"] 1) In short, yes. Do not mistake usefulness for combat effectiveness. The point value of a character is not always a measure of his/her usefulness in combat. A 300 point character could be a wealthy socialite with many allies and connections but only as good as a normal untrained person in a fight. That same 300 points could be used to build one monster of a fighter instead. 2)The D&D combat round assumes multiple swings/ defenses are happening each turn (just not all rolled for) The GURPS one second combat round assumes nothing. Your attack roll indicates that your attack was good enough to strike a foe for real effect. The attack roll of skill 10 represents someone with little training trying to hit a target while still thinking about defending. If that person really just wanted to smack his target with a bat, then he could All Out Attack at 14 skill, making his chance to score a meaningful hit much higher. The defense roll is a chance to actually take action against a credible attack. In GURPS terms everyone in D&D is making an all out attack every turn, increasing thier hit chance and giving up an opportunity to make an active defense. The defense roll gives combatants a bit more control over thier own fate. One can choose to swing like mad or fight in a cooler headed style. I like these options. [/QUOTE]
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