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What is GURPS?
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<blockquote data-quote="ExploderWizard" data-source="post: 4328549" data-attributes="member: 66434"><p>Thats why letting others publish adventures for those specialized markets would be so great. Requiring that such publications advertise that they are NOT SJ Games products, include no rules for play, and that they require the use of the GURPS basic rules(and whatever source/worldbook the adventure is for). Having a large base of scenarios available from 3rd party publishers may help core book sales.</p><p></p><p>The main reason I went from a decade of GURPS to 3E was the great selection of support material from guys like Green Ronin, Goodman games, and Necromancer. The WOTC adventures for 3E were kind of limited and I could get lots of great stuff from these other companies. </p><p>Even though I liked GURPS better as a system, I just didn't have the prep time available to create everything. Its kind of frustrating to have tons of awesome worldbooks to run games in and no adventures for any of them.</p><p></p><p>A supplement (non official product) agreement from SJ Games would be great. That way other publishers could take all the risk of adventures possibly not selling and SJ just might sell more rulebooks.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4328549, member: 66434"] Thats why letting others publish adventures for those specialized markets would be so great. Requiring that such publications advertise that they are NOT SJ Games products, include no rules for play, and that they require the use of the GURPS basic rules(and whatever source/worldbook the adventure is for). Having a large base of scenarios available from 3rd party publishers may help core book sales. The main reason I went from a decade of GURPS to 3E was the great selection of support material from guys like Green Ronin, Goodman games, and Necromancer. The WOTC adventures for 3E were kind of limited and I could get lots of great stuff from these other companies. Even though I liked GURPS better as a system, I just didn't have the prep time available to create everything. Its kind of frustrating to have tons of awesome worldbooks to run games in and no adventures for any of them. A supplement (non official product) agreement from SJ Games would be great. That way other publishers could take all the risk of adventures possibly not selling and SJ just might sell more rulebooks. [/QUOTE]
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